Multi-classing your own class?


Rules Questions


I thought this might already been answered but I could find any.

Could I, per example, be Fighter(Polearm master) 2/Fighter (two-weapon fighter) 5?

Shadow Lodge

prd wrote:
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature. For example, a fighter could not be both an armor master and a brawler, since both archetypes replace the weapon training 1 class feature with something different.

The fighter is still a fighter. You cannot multiclass into the same class and you cannot take to archetypes of a class that have over lapping class features.

Grand Lodge

Absolutely not.


Amuny wrote:

I thought this might already been answered but I could find any.

Could I, per example, be Fighter(Polearm master) 2/Fighter (two-weapon fighter) 5?

if you could do that, things would get ridiculously silly for fighters.

lvl 20 char; fighter2/fighter2/fighter2/fighter2/fighter2/fighter2/fighter2/fighter2/fig hter2/fighter2 a feat every level, gets non of the benifits for going past lvl 2, but THOSE FEATS!

again, silly. I could see a GM doing this for a BBEG just to make the fight hard

Grand Lodge

No, no one can do it.


Unless your a gestalt character

but then it would be Fighter(Polearm master) 5 / Fighter (Two-Weapon Fighter) 5


Even Gestalt characters should have to take two different classes.


Paladin of Baha-who? wrote:
Even Gestalt characters should have to take two different classes.

That is another topic of debate =)


To the OP (since I don't know anything about gestalts): You can look on pg. 30 of the CRB and pg. 72 of the APG, but it's kind of along the lines of how they don't actually say that falling asleep makes you prone, because it goes without being said. Whatever kind of fighter you are, that's the kind that you advance in when you advance as a fighter. You can become something completely different, but not a slightly different kind of the same thing. There is a very strong consensus.


DeusTerran wrote:
Amuny wrote:

I thought this might already been answered but I could find any.

Could I, per example, be Fighter(Polearm master) 2/Fighter (two-weapon fighter) 5?

if you could do that, things would get ridiculously silly for fighters.

lvl 20 char; fighter2/fighter2/fighter2/fighter2/fighter2/fighter2/fighter2/fighter2/fig hter2/fighter2 a feat every level, gets non of the benifits for going past lvl 2, but THOSE FEATS!

again, silly. I could see a GM doing this for a BBEG just to make the fight hard

I know it's not legal, but that would be weak. They'd have a terrible Fort save and only qualify for 2nd-level fighter feats.


Kimera757 wrote:
DeusTerran wrote:
Amuny wrote:

I thought this might already been answered but I could find any.

Could I, per example, be Fighter(Polearm master) 2/Fighter (two-weapon fighter) 5?

if you could do that, things would get ridiculously silly for fighters.

lvl 20 char; fighter2/fighter2/fighter2/fighter2/fighter2/fighter2/fighter2/fighter2/fig hter2/fighter2 a feat every level, gets non of the benifits for going past lvl 2, but THOSE FEATS!

again, silly. I could see a GM doing this for a BBEG just to make the fight hard

I know it's not legal, but that would be weak. They'd have a terrible Fort save and only qualify for 2nd-level fighter feats.

You mean they'd have an amazing Fort save, horrible other saves, and not qualify for feats that specifically say "x-level fighter", aside from that...


Talynonyx wrote:
You mean they'd have an amazing Fort save, horrible other saves, and not qualify for feats that specifically say "x-level fighter", aside from that...

Yes. They'd be weak. They'd have a base Reflex and Will of +0. They'd be missing out on abilities like armor specialization and bravery, whatever you get past 2nd-level. There'd be lots of front-loading, but it'd be the same thing, unless there's some incredibly broken archetypes out there. (The fighter's fundamentals at 1st-level, beyond saving throws, are really strong as is. I'd have a hard time picturing any archetypes that are broken at 2nd-level.)

They'd be missing out on Weapon Specialization, at the very least. :)

Now, does anyone more familiar with Pathfinder want to figure out how many skills that fighter would get? Could be anything from 2 + Int to "zounds!"


Kimera757 wrote:
Talynonyx wrote:
You mean they'd have an amazing Fort save, horrible other saves, and not qualify for feats that specifically say "x-level fighter", aside from that...

Yes. They'd be weak. They'd have a base Reflex and Will of +0. They'd be missing out on abilities like armor specialization and bravery, whatever you get past 2nd-level. There'd be lots of front-loading, but it'd be the same thing, unless there's some incredibly broken archetypes out there. (The fighter's fundamentals at 1st-level, beyond saving throws, are really strong as is. I'd have a hard time picturing any archetypes that are broken at 2nd-level.)

They'd be missing out on Weapon Specialization, at the very least. :)

Now, does anyone more familiar with Pathfinder want to figure out how many skills that fighter would get? Could be anything from 2 + Int to "zounds!"

You could go with Unearthed Arcane fractional Saves thingy; a Fighter2 x 10 would still only have a base fort of 12 at LvL 20 (instead of 30) and base ref and will of 6 (instead of 0).


Kimera757 wrote:
Talynonyx wrote:
You mean they'd have an amazing Fort save, horrible other saves, and not qualify for feats that specifically say "x-level fighter", aside from that...

Yes. They'd be weak. They'd have a base Reflex and Will of +0. They'd be missing out on abilities like armor specialization and bravery, whatever you get past 2nd-level. There'd be lots of front-loading, but it'd be the same thing, unless there's some incredibly broken archetypes out there. (The fighter's fundamentals at 1st-level, beyond saving throws, are really strong as is. I'd have a hard time picturing any archetypes that are broken at 2nd-level.)

They'd be missing out on Weapon Specialization, at the very least. :)

Now, does anyone more familiar with Pathfinder want to figure out how many skills that fighter would get? Could be anything from 2 + Int to "zounds!"

Oh yes, they'd be weak, except in the Fort save. But they'd have tons of feats, full BAB so they would be useable. And they'd still have 2 + Int skills.


Some of the feats have fighter levels as requirements.

Weapon Specialization wrote:
Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.

Critical Master requires a 14th-level fighter. Etc. (I was surprised to see most of the critical feats don't seem to require fighter levels, they only require BAB +9 at minimum.)

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