
KingmanHighborn |

So started playing in this campaign two weeks ago (two gaming sessions basically) and everyone kind of made of characters on the fly and ran with it.
We have a Kitsune Rogue
Human Alchemist (Grenadier archtype I think)
Human Fighter
Dwarf Barbarian
and my character a Catfolk Orcale of the Waves
Here is her stats as of lvl 1:
Str:13
Dex:16
Con:12
Int:10
Wis:12
Cha:18
AC:15 (Silken Ceremonial Armor, Buckler)
touch:12 flat:13
F:+1
Ref:+3
Will:+3
She has 2 daggers, a hanbo (her cane),
Monk's Outfit
backpack
Wooden Holy Symbol
Flint & Steel
Weapon Cord
Wrist Sheath
Feat:
Weapon Finesse (Just cause I figured the closeness of pirate ships means hand to hand is bound to occur.)
SA and Racial Stuff:
Cat's Luck
Clever Cat
Climber
Low light vision
Mystery related:
Wintry Touch
Curse:
Haunted
DM let everyone pick two traits
Fencer
Arcane Talent: Ray of Frost
Spells:
0-lvl:
Create Water
Detect Magic
Stablize
Resistance
Mage Hand
Ghost Sound
1-lvl:
Cure L. Wounds
Summon Monster 1
Skills:
Diplomacy: +10
Heal: +5
Sense Motive: +2
Swim: +5
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Now that that's settled her primary purpose is 'probably' going to be healing. But I love Wintry Touch and my one shot of Ray of Frost. And I'm liking the idea of her being nice and happy, but when made mad or pushed to far, having no problems turning people into ice cubes. Now Oracle seems all well and good for healing but waves mystery aside, not much 'ice' damage potential. So I'm thinking about multiclassing into an arcane caster. And with Cha being the high stat, going Sorceror or Bard.
The goal being to stay in the spirit of the pirate adventure, and the fluff of her having an affinity with ice.
So while I'm worried an ice focus might backfire (don't spoil it for me, I'll be sad if there is a lot of cold resist monsters in this though.)
The things I'm thinking and wanting input on:
1. Stay straight Oracle of the Waves
2. Sorcerer: This really appeals to me. Originally was going to go sorcerer but wanted to do some healing. The big issue is what bloodline makes the best sense? I narrowed it down to these
2a. Boreal: Cold Steel right off the bat sounds awesome. Frost-rimmed spirits add to the haunted curse.
2b. Elemental Water: Like the elemental ray, and cold versions of spells.
2c. Stormborn: Departs from the ice idea, but makes sense for versatility. Thunderstaff is nice. Thunderbolt latter is cool
2d. Marid: Again some nice stuff. Just doesn't come off as fluffy as the others.
3. Bard: Focuses more with pirate theme, looking at Buccaneer (since she is CG) and Sea Singer (makes themactic sense at least.)
4. So...happy go lucky personality, her favorite things = Heal and protect friends (with ice if applicable), and turning bad guys into popsciles.
The DM will let me tweak a few small things. Stats are set in stone. Fencer can be changed to something else (haven't downloaded the S&S player's guide yet, so if there is a trait there, I can use those too, I can't find AP specific traits on the pathfinder d20srd)
Alright so...help me focus on something that fits?

vikingson |

First off : that will be one wet cat... no idea how the charcter will like being repeatedly immersed.
Ice should not be too much of a problem for the first few levels. I am not sure if the "Ray of Frost" trait is there for style
I would not... multiclass. The oracle is pretty slow out of the blocks, and as the main healer, doubly so. You will have to become 4th level to even cast cure moderate wounds
And do definitely not multiclass into sorcerer, since this AP is set in the tropics and on water, and hence light armours will prevail, and damage will occur. Frequently. Especially with a 3-melee troupe + alchemist, who will usually be close up to the opposition, too.
Multiclass to Bard will add little, unfortunately, except abunch of class-skills and extra skill points. if you want that, do it after 6th level6. So keep with #1
I would also bear in mind that AP is set on ships, and hence some degree of shipboard skills (as recommended in the PG) is strongly advised. Profession: Sailor, Climb, Perception. Pirates are predators and should skill for it. Though being good a diplomacy is nice^^
I would replace Fence with something from the PG, yes. Illizmagorti Native might not be bad, since you seem to like Sense Motive
You also seem to be short one first level spell, since I assume you will get the cure spells for free (2 at first level + cure or inflict ), as per p.43.

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I played a boreal sorcerer in jade regent and loved it. I multiclassed one level of magus to be able to wear light armor, but regretted it a later levels. While profession sailor will be useful, remember that the pc's have been press ganged. It's possible that they've never set foot on a boat before.

vikingson |

I played a boreal sorcerer in jade regent and loved it. I multiclassed one level of magus to be able to wear light armor, but regretted it a later levels. While profession sailor will be useful, remember that the pc's have been press ganged. It's possible that they've never set foot on a boat before.
On one hand, the crew will look for competent souls to press gang (and not your average drunkard, totally sodden ), and things will... be easier for the characters. Feasibility against make-believe.
And with a catfolk hearkening from Ilizmagorti, someone will have sailed to Port Peril beforehand.
Shield of Faith : Probably one of the failsafe choices
Good luck with the character and eight more of the proverbial nine lives^^

KingmanHighborn |

Just an update. She lost her leg to a shark on the very first boarding encounter. (Again I don't have the books or look for them when I'm IN a campaign so I don't know if they were supposed to be there.)
As far as my original want of multiclassing into Sorceror I found a good way to 'fake' it by picking up the Eldritch Heritage feats. (Going Stormborn.)