| Theinexplicablefuzz |
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So I was helping a friend (first time player) put together a rogue, and I had so much fun I wanted to make my own. We eventually decided that what he really wanted to play was probably an alchemist, and while I'm already playing an inquisitor my character will likely die soon. I'll Explain Below. First a little info on the campaign:
Story>rules
magic=very low
PC are human only
characters have 24d6 to divide among stats, and what you roll you keep.
we aren't using traits
Full background can be found here
Since the setting is low magic, the gm gave me permission to trade my inquisitor spells for full BAB and 8+int skills/level. I'm not sure how balanced this is.
Caid the Inquisitor
Human Inquisitor 1
Age: 63
Stats:
Str: 11 (13-2 age)
Dex: 6 (8-2 age)
con: 13 (15-2 age)
Int: 14 (13+1 age)
Wis: 18 (15+2 racial+1 age)
Cha: 12 (11+1 age)
Conversion inquisition
Weapon Focus: crossbow
Dazzling display
So I had some odd rolls. I originally wanted to play a switch hitter ranger, but my stat's suggested a different path. Not necessarily a topic for this thread, but it seems unnecessarily hard to build out a decent character without a good str, dex, cha or int. (druid wasn't an option, and cleric was taken)
My story in brief is that i come from a long line of wizards who reinforced their blood with the blood of magical creatures (to become sorcerer wizards). After a great war, the house fell and now the heirs of the blood have so much conflicting magic mixing in their veins that they die young-ish (without magical intervention), and they have difficulty bearing children (again, without magical intervention). So Caid is old for his house, his aim was once top-notch and has been ruined by arthritis and the slow transformation of his blood into magma/fungus/shadow/starlight/whatever else. Either way, my character's hours are numbered; my ac is a whopping 12.
The Future character:
Rogue (Knife Master/Scout)
Dex>Con>Cha>Wis>Int>Str
Ability increase: +2 Dex
Substitute Focused study for human bonus feat
Focused Study 1: Skill Focus: Acrobatics
Level 1 – Feat: Two-Weapon Fighting
Level 2 – Talent: Finesse Rogue
Level 3 – Feat: Weapon focus: Dagger
Scout Feature: Scout’s Charge
Level 4 – Talent: Offensive Defense
Level 5 – Feat: Death From Above
Favored Class Talent: Ninja Trick: Hidden Weapons
Level 6 – Talent: Underhanded
Level 7 – Feat: Quick draw
Scout Feature: Skirmisher
Level 8 – Talent: Combat Trick: Combat Reflexes
Focused Study 8: Skill Focus: Use Magic Device
Level 9 – Feat: Improved Two-Weapon Fighting
Level 10 – Talent: Skill mastery: Use Magic Device, Acrobatics, Sleight of Hand, Stealth
Level 11 – Feat: Lunge
Favored Class Talent: Fast Tumble
Level 12 – Talent: Opportunist
The character is an update from one I made for 3.5. I made it before I saw V for vendetta, but that's more or less the concept I'm going for. Theme is painful SA with daggers. after level 4 use the charge action to guarantee SA when closing. Death from above gives +5 to charging from higher ground and offensive defense boosts my AC, so jump with acrobatics during your charge. Eventually get a ring of jumping (or wand of jump) to boost jump checks (and then figure out how to fly). Hidden weapons and knife master will ensure that you always have a trick up your sleeve, and underhanded will make those tricks hit hard, especially after lvl7.
Is there anything that I may have overlooked? Maybe someone knows a way I can optimize.
edit: moved rogue to a spoiler to reduce the "wall of text" effect