Dark Tapestry Oracle advice


Advice


So playing around with some options as far as a Dark Tapestry oracle. Just a little unsure on a few things. I have been thinking of Dual Cursed for Misfortune as it fits the flavour of the character an sounds pretty amazing. On the other hand you lose the extra class skills, some useful skills and adding an extra curse can be awkward. I have haunted as the curse that won't progress btw. Oh and this is for pfs

stats:

Human (Varisian) Oracle (Dual-Cursed Oracle) 1
CN Medium Humanoid (human)
Init +0; Senses Darkvision; Perception -1
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Defense
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AC 10, touch 10, flat-footed 10
hp 10 (1d8+2)
Fort +2, Ref +0, Will +0
Resist Tongues (Aklo)
Weakness Haunted
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Offense
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Speed 30 ft.
Oracle (Dual-Cursed Oracle) Spells Known (CL 1, +3 melee touch, +0 ranged touch):
1 (4/day) Bane (DC 14), Bless, Cure Light Wounds (DC 14)
0 (at will) Read Magic, Detect Magic, Guidance, Enhanced Diplomacy, Stabilize
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Statistics
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Str 16, Dex 10, Con 14, Int 12, Wis 7, Cha 17
Base Atk +0; CMB +3; CMD 13
Feats Extra Revelation, Persuasive
Traits Bully, Shadow Diplomat
Skills Bluff +4, Diplomacy +10, Intimidate +10, Perception -1, Sense Motive +2, Spellcraft +5
Languages Aklo, Common, Kelish, Varisian
SQ Misfortune, Pierce the Veil

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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Pierce the Veil (Su) Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness. You gain darkvision 60 feet. At 11th level, you can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a {
Tongues (Aklo) You can only understand and speak one language in combat.

I think I probably want to ultimately go on the more spellcaster side of things but wearing the best possible medium armor so the character can get into the thick of things reasonably safely. I've put strength to 16 thinking that being able to hit stuff reasonably hard in lower levels when you don' have heaps of spells might be useful.

Also, is there any reasonable way to get prestidigitation? Hahaha, oh man, it would be so nice for this character flavour wise.


I'm sure you've already thought of this, but.I highly recommend strapping your weapon to your arm so it can't be dropped.


I had read of that as a good idea for Haunted but kind of forgotten, thanks haha.

What I'm mostly unsure about is whether or not the stat picks is a good idea and wibbling somewhat over whether or not to dual cursed


I have dual gnome cursed dark tapestry oracle (haunted and deaf) in CC ( he is nearly 8th now)
he was great fun to play but is loaded with 'interupt' type abilites that after a while even i found him a pain to play!!!

I enjoyed the aspect of being surrounded by ghosts, which he couldnt hear and his role in the party was to stand at the front with an insane AC and annoy the monsters. He ruined many a baddies day with bestow curse....there was also a witch in the party so the GMs dice where constantly under attack!!

He thought all gods where just petty and minor reflections of the great old powers in the beyond. So have great fun annoying all the Pharasmans in the AP

have fun

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