Iammars
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My first guess would be to keep single-classes characters better than multi-classed characters. If I was a fighter and could level-dip into inquisitor or paladin and take a feat for a 2nd judgment or a 2nd smite, that would be huge. Having that ability for 1 encounter per day is good, 2 encounters per day is really good. Full classed inquisitors and paladins wouldn't really care about this feat past 7th level.
| Knight Magenta |
The "Extra X" series of feats apply to two types of things: "points" you already get a pool of; Like arcane pool, grit, ki, bombs, etc. And class features that you get every few levels and choose from a list.
Getting an extra few points of a "pool" type ability is relatively minor, since most of those abilities only grant their benefits for a short time. or are minor benifites. Consider:
-> Performance round: 1 round duration
-> Rage round: 1 round duration
-> ki points: lasts for one turn / attack
In contrast, smite is basically an "I win this encounter" type power. Its like a wizard's top-level spell-slot. So getting another use is a big deal.
| StreamOfTheSky |
One arcana point lasts for a minute, standard usage. With enduring arcana, it lasts for min/level and isn't restricted to use on just one enemy.
Just to..contrast things a bit more for you.
Smite Evil is only an "I win" if you're using a solo big bad evil guy for the boss fight. Paladin's still got a long way to go on the whole pwning evil front. Just last week, I was subbing in as a Paladin in a level 18 game. We faced a giant horde of undead. All about 5 or so CR below us on their own I'd estimate, so weak enough for a lot of them to not be a TPK but strong enough that they could still be a reasonable threat to us.
I was amazed at how even at level 18, paladin was so worthless at slaying a freakin' horde of evil undead! So bereft of options! Every freaking thing they get for moar killin' powah is basically single target. The only thing close to a multitarget or AoE they have is channel energy. Which is a) a horrific waste at the cost of 2 lay on hands per use, b) half as strong as even the most basic evocation spell in damage (assuming the hypothetical caster hasn't buffed his CL or damage bonus the slightest bit, otherwise less than half), and c) has a save for half on the undead's best save.
The Summoner ended up being the big hero with wall of fire.