Breaking magic items


Rules Questions


1 person marked this as a favorite.

What general effect would occur, in your opinions, were one to break a wand? I'm playing a magus that went into the sundering field, as well as creating magic items. If one were to break a wand with charges remaining, would anything happen?


Nothing.


I think fluff-wise there might be a pop, a snap, or even, dare I say, a crackle. Maybe an effluvia, a miasma - what-have-you.

Crunch-wise, rules-wise, there is nothing that happens when a magical item breaks except when noted in the entry (i.e. Staff of the Magi).

I had a DM once try to explode every tiny magical item if it received even minimal damage; 5d6 magic force damage blowing arms off left and right.

No one was amused.


I had tried it tonight. Due to party balance (magus, bard, alchemist, barbarian, and rogue/ranger), the gm had been upping the CRs against us, as touch AC doesn't go up like normal AC. He allowed me a modest amount of damage and to have some of the damage transfer. In specific, we were level 7 and were ambushed by a purple worm CR12.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Uh, so which magic items on the purple worm did you sunder? ^^

Oh, and expect the rest of the group to hate you for destroying their loot.


I jammed my mostly discharged wand of scorching ray into the cut, then used a shield slam to sunder the wand that I stuck in the wound.


Broken wands use twice as many charges as intact wands. That's it, as far as I know. A broken magic item releasing all its charges at once is specifically a property of a Staff of Power or a Staff of the Magi.

It sounds fun, but I personally would never allow my players to get a nuke from a level 2 wand.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Breaking magic items All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions