Is there any way to make Sleep work on all HD of creatures?


Rules Questions


Hey,

Just a quickie:

Is there any way through Meta-Magic Feats or Traits to make the Level 1 Sleep Spell work on all Hit Dice of Creatures?

Heighten Spell would have been awesome, but as far as I can see, Sleep stays at only effecting 4HD of Creatures, even if you Heighten it.

I have a Sorcerer playing in my game soon and have made her character, but that's something I'm just unsure of. It's a handy spell.

Thanks! :)


Witch

slumber hex!


Biggest problem with that is it has to be a Sorcerer. Witch isn't an option. She starts playing this Friday.

Scarab Sages

Unfortunately, sleep is kind of a wasted spell for sorcerers after 5th level. Bards and witches get alternate sleep variants, but the sorcerer has to burn another spell slot on the higher level Deep Slumber. Which is, itself, something of a waste since it only gets you up to 10 HD of creatures. Basically, if you want the Sleep spell but don't want it to be a wasted slot when you level up, don't play a spontaneous caster with limited spell selection.
Witches with the Slumber Hex or Wizards who aren't limited in their spell selection will get more out of the ability without wasting resources as they progress.


Ssalarn wrote:

Unfortunately, sleep is kind of a wasted spell for sorcerers after 5th level. Bards and witches get alternate sleep variants, but the sorcerer has to burn another spell slot on the higher level Deep Slumber. Which is, itself, something of a waste since it only gets you up to 10 HD of creatures. Basically, if you want the Sleep spell but don't want it to be a wasted slot when you level up, don't play a spontaneous caster with limited spell selection.

Witches with the Slumber Hex or Wizards who aren't limited in their spell selection will get more out of the ability without wasting resources as they progress.

Well that's mostly true. However, at some particular level, you can swap out a old spell for a new one.

Scarab Sages

Marthian wrote:
Ssalarn wrote:

Unfortunately, sleep is kind of a wasted spell for sorcerers after 5th level. Bards and witches get alternate sleep variants, but the sorcerer has to burn another spell slot on the higher level Deep Slumber. Which is, itself, something of a waste since it only gets you up to 10 HD of creatures. Basically, if you want the Sleep spell but don't want it to be a wasted slot when you level up, don't play a spontaneous caster with limited spell selection.

Witches with the Slumber Hex or Wizards who aren't limited in their spell selection will get more out of the ability without wasting resources as they progress.
Well that's mostly true. However, at some particular level, you can swap out a old spell for a new one.

That's correct. At 6th level you could switch your sleep spell out for a different 1st level spell and take Deep Slumber as your new 3rd level spell, and then drop Deep Slumber when you hit 12th.

Unfortunately, despite all the classes that have abilities that emulate Sleep with no HD limit, Sleep itself doesn't scale, nor do its later iterations.


As a Wizard/Sorcerer you are allowed to make your own spells. You are not limited to what's in the books.

Just make something up and run it by your GM.

Deep Slumber
School enchantment(compulsion) [mind-affecting] Level Bard 5, sorcerer/wizard 5
Casting Time 1 round
Components V, S, M (a lock of hair from a witch who knows slumber hex, or a harpy's feather)
Range medium (100ft +10ft./level)
Area one or more creatures within a 10ft. radius burst
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

Functions like sleep save that the caster may affect 4HD of creatures plus 1 additional HD for every 2 caster levels (Maximum of 15HD).


Ah right, thanks guys.

Although that mostly sucks, I do like the idea of allowing her to create her own Spells and as I'm GM, I'm fine with it just so long as it's not broken.

I like your version above, Hartbaine and while I'm at it, can Clerics also create their own Spells? Well, to a degree, like would it be accepted mostly on here by people, if a Cleric of the Charm Domain gained access to Lesser Geas and at later levels didn't have the HD Limit, when you could say (by GM approval) it reached its full potential as True Geas?

Geas/Quest is terrible due to the 10 minute casting time, but for a true manipulator, a 1 round casting of Lesser Geas fully awakened is far better.

What I could do is lock off a School of Magic from the Sorcerer and make it so she can cast Sleep Spells from Level 1 with no HD limit (or up to 15HD like your version above), so she can keep using it from start ot finish if she decides it's her favourite Spell.

She already has Spell Focus Enchantments and is playing a Gnome who likes Trickery, Illusions and Enchantments anyway.

I just want to remain fair to everyone though. :)


Look and Circle of Death.

Change it to Enchantment.

You can now put to sleep 1d4 HD of creatures per level. When the character can finally cast 6th level spells she's already able to send 11d4HD worth of creatures into a slumber.

Take already existing spells and simply change the way they work to suit your needs. A lot of times my players have submitted new spells that were simply rewritten versions of spells that already existed, like chain contagion that worked like chain lightning except it bounced disease all over the place...

Just be careful not to let remade spells unbalance the game you're in.


I'm assuming that Spell has no HD limit either (for Creature Level that is), but either way I'll make it so a successful Will Save negates, but will put it under Enchantment and evolve the Sleep Spell into Circle of Slumber, starting at 1 creature, then 1d2 creatures at level 4, then 1d3 at level 8, 1d4 at level 12 and capping it out at 1d5 creatures at level 17, keeping the rest of the Spell as far as CL is concerned, the same.

I think that works.

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