| Canthin |
This is a question about loot.
Selling Treasure
In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.
Trade goods are the exception to the half-price rule. A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.
Scenario: I punch a dragon in the face (thus killing it instantly) and ramble into his lair to check out my newly acquired wealth. Among the baubles found is a gold scepter set with rubies. My appraise check and kind DM states that it is "worth" 1000 gold. On my next trip into town, I head over to the scepter merchant Septar Guy (I swear that is his name!) to sell this valuable treasure.
Outcome 1: Septar buys said valuable for its treasure value of 1000g giving me 100 pp, a smile, and a wave as I strut out of his shop.
Outcome 2: Septar considers this treasure "weapons, armor, gear, and magic items" and puts an offer of 500 gold on the table smiling smugly as he knows he will sell it for 1000 gold twenty minutes after I leave.
RAW do adventurers get 1/2 price on EVERYTHING they sell (unless it is listed in the Trade Goods section)? Is "worth" a fancy way of saying "what you would have paid for it, and double what you can get for it"?
Do art, jewelry, and gems fall into the "Trade Goods" category? Or is a bar of silver (Trade Good) "worth" 10g worth more than a silver ring "worth" 15g seeing as though I can sell the silver bar for 10g and the ring for 7.5g (if jewelry is sold for 1/2 it's worth like weapons, armor, gear, and magic items)
Are treasure hoards made up of 90% coins worth more than treasure hoards of "equal" value made up of gems, jewelery, and art?
ossian666
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No. Treasure and valuables sell for full value. Art, Gold, Jewelry, Trade Goods, etc. don't fall in that 1/2 price realm. Equipment on the other hand falls into that 1/2 price realm. Anything that is adventuring gear(armor, weapons, rope, spell books, arrows, etc.) is all equipment that could lose value based on it being previously used. It also keeps players with craft feats happy since they craft for half cost (if you don't want the flaming ax then make a flaming bow at the same price you just sold the ax for).
Some confusing elements in APs are well made weapons that are works of art not weapons...like the ruby encrusted rapier of the prince that you found in his room. Thats more of a GM call but I'd work it as a collectable not a weapon.