| Jeff Clem |
From the glossary on Damage Reduction: Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. As such, a spectre's touch attack would bypass the DR of a golem, etc.
Would a Summoner Synthesist that has the Eidolons evolution incorporeal by pass DR then?
| Grick |
Would a Summoner Synthesist that has the Eidolons evolution incorporeal by pass DR then?
If your Eidolon is using Incorporeal Form (Sp), it has no body, and it can't really damage anything at all. It can't hold normal corporeal weapons (or any corporeal gear), and it's natural attacks will pass through corporeal beings.
If the Eidolon has a Ghost Touch weapon, then it can damage corporeal foes normally, but it still doesn't overcome any particular DR (other than magic).
A GM could potentially rule that if the Eidolon had magic attacks, then those attacks could deal half damage to corporeal foes. (Then apply DR normally)
| Jeff Clem |
The eidolon gains the incorporeal subtype and incorporeal quality.
Incorporeal Subtype
An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.
This means corporeal creatures need ghost weapons to hit an incorporeal creature.
Incorporeal (Ex)
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (minimum +1, even if the creature’s Charisma score does not normally provide a bonus).
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.
An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.
An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
If an Eidolon has Incorporeal Form it gets Incorporeal Subtype and Incorporeal special quality. Ya got to read all of the evolution and it's power.
M P 433
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Would a Summoner Synthesist that has the Eidolons evolution incorporeal by pass DR then?
Negative, while they may pass through armor, being incorporeal doesn't resolve damage reduction, which lies in something other than armor. Your incorporeal form will easily hit a golem (for example), ignoring its natural armor, but without a STR bonus or the right type of weapon, likely do no harm because of the heavy enchantments that created it and made its core more than just metal. However, delivering touch spells while incorporeal...that can get nasty on certain foes as the spectre demonstrates.
| Jeff Clem |
Jeff Clem wrote:Would a Summoner Synthesist that has the Eidolons evolution incorporeal by pass DR then?Negative, while they may pass through armor, being incorporeal doesn't resolve damage reduction, which lies in something other than armor. Your incorporeal form will easily hit a golem (for example), ignoring its natural armor, but without a STR bonus or the right type of weapon, likely do no harm because of the heavy enchantments that created it and made its core more than just metal. However, delivering touch spells while incorporeal...that can get nasty on certain foes as the spectre demonstrates.
How does a ghost attack?