Wolfolk, because we already have cats, rats and birds


Homebrew and House Rules

101 to 137 of 137 << first < prev | 1 | 2 | 3 | next > last >>

Maybe make it an Archetype that allows them to get a Wolf/Dire Wolf Mount and grants them the ability to Trade their Challenge uses for extra uses of Tactician.

Silver Crusade

Azaelas Fayth wrote:
Maybe make it an Archetype that allows them to get a Wolf/Dire Wolf Mount and grants them the ability to Trade their Challenge uses for extra uses of Tactician.

hmmm, im not so sure.

anyway im going to sleep on it some and tomarrow we can work on the archetypes and decide if we likem, hatem,or wanna changem. I'll do ranger, Wizard and Inquisitor. You can try Sorcerer, Monk and Cavalier

anyway, goodnight and merry Eve of Christmas Eve

PS im going to credit you as the co-creator of the race, your advice has been invaluable

PSS what was your opinion on the Alt Traits i made and the new sections i added to the lore?


I haven't gotten a chance to read them yet.

Silver Crusade

Merry Christmas, and peace to all!!!

oh, and your opinion do you think wizard or witch will work better for a leyline based arcane caster?


Witch. They get their Powers from a Patron. Maybe their Patron is the World's Natural Magic.

Merry Christmas! And (to be politically correct) Happy Holidays!

Silver Crusade

Good idea. And happy Life Day to you too.

Silver Crusade

Christmas present: got one of the archetypes done

Ley Caller:
*in need of flavor text*
Terrain Bond: A Ley Caller calls upon the inherent arcane power of the natural world as their patron, channeling their magic through the very land rather than a familiar. Choose a Bonded Terrain from the ranger’s favored terrain list. As long as you are within you bonded terrain you are treated as having the Eschew Materials feat and all spell material costs cost ¾ as much as usual. In order to cast spells a Ley Tapper must spend eight hours meditating and communing with their bonded terrain, if they leave their terrain they are unable to prepare spells but may cast them if they succeed a concentration check at a DC equal to 20 + the Spell’s level or lose the spell. A Ley Caller who wishes to switch to a new Bonded Terrain must spend 24 hours in the new terrain and perform a ritual worth 500gp per Witch level. This replaces the Witch’s Familiar.
Natural Patron: A Ley Caller’s patron is the spirit of natural magic; as such they are limited as to their bonus patronal spells. A Ley Caller may only choose from the Patrons of Animals, Elements, Healing, Moon, Stars, Transformation, Water, and Winter.


Seems good...

Cavalier:
I am thinking of making it an Animal Companion instead of a Mount. And a Special "Order of the Wilds" or "Order of the Beasts"

Silver Crusade

Hmmmm, this is an interesting choice. either a Teamwork theamed ranger, or a wold themed Cavalier (even though Beast Rider already exists)


Mine would be less Beast Rider and more of the Druid-style Animal Companion from level 1.

Silver Crusade

Well i'd love to see it. You get it written up and ill try to get my ranger done.


Hmm... I actually have an archetype made that fits what I was trying to do. Guess that explains the Horrible Deja Vu :P

I will post the link once I get it digitized...

Silver Crusade

Personally im posting just the text before i add it to the doc, that way i can add it to the doc without worrying about editing.


Mine trades the Mount and Expert Trainer for a single Favored Terrain and the Animal Companion Version of the Ranger's Hunter's Bond.

I will be posting it and my other one where the Mount is replaced by the Animal Companion Version of the Druid's Nature's Bond. Expert Trainer can only be used with animals related to their Animal Companion. So a Wolf AC allows Canines while a Lion allows felines etc.

You can freely adapt it from there.

Silver Crusade

Well, i just got back from a family christmas party and im just stuffed with steak and greenbeans. I must say that siunds like a brilliant idea, will you be willink to link this?

Also i just finished my Ranger Archetype, the Pack Guide:

Pack Guide

Hunting Partner: At 1st level a pack guide may choose any one ally within a 30ft line of sight. This ally is treated as knowing the same teamwork feats as the pack guide for the sake of teamwork feat use. This effect lasts for a number of rounds equal to their class level +Wisdom modifier (minimum of one) and may be activated a number of times per day equal to half his class level + his Wisdom Modifier (minimum of one). In Addition at 5th level and every five levels afterwards the pack guide receives a bonus Teamwork feat. This replaces Favored Enemy.

Hunter’s bond: This behaves as the original Ranger ability except for the following: If you choose to form a bond with your allies you may use your Hunting party ability with multiple allies, however doing so decreases the duration to 2 rounds per ally. If you choose to instead gain an animal companion You may treat your companion as an ally for the sake of you hunting partner ability and may use an additional use of Hunting Partner per every two effective druid levels, but only with your animal companion. This otherwise works like and changes the ability of the same name.

Shared Quarry: At 11th level a Pack guide may, as a standard action, denote a single opponent as a Shared Quarry. This functions as the Ranger’s Quarry ability with the following exceptions: the quarry may be of any type, but the insight bonus is +1 instead of +2.

Alpha Warden: Functions as the ability of the same name, but with one exception: instead of affecting a favored enemy this ability is activated against any enemy who has either reduced the pack guide or an ally’s health to half their hit point total or scored a critical hit against the pack guide or an ally.


You forgot the [/spoiler] Tag. And yes I will link to them... Once I remember where I put them this morning so I can digitize them.

Silver Crusade

thanks for that bud. i just feel so silly now


Oh I forget the tags fairly often...

Silver Crusade

i just got back from rewatching some Evangelion and it got me thinking: What would it be like if the PF Iconics were Eva pilots?

Also thoughts on my ranger archetype?


Seems very nice.

Silver Crusade

soo, no comment questions or criticisms?


Seems straight forward to me.

Though under Hunter's Bond you put Hunting Party not Hunting Partner.

Actually does Hunting Partner replace all Favoured Enemies or just the First?

Silver Crusade

all of the favored enemies.


Ok then... That might need to be clarified.

Silver Crusade

okay, hold on a sec thogh, i'll edit it a bit and add the both of the archetypes to the doc

Silver Crusade

any progress on your end?


Almost done my internet is acting up...

Silver Crusade

i understand completely. just take your time, no rush.


Racial alternative suggestion:
Bloodhound
+2 Str (Con if you prefer), +2 Wis
Bloodhound Louphi are larger and stronger than most common Louphi and tend to have a stronger intuition.

Scent: Replaces Pack Mentality and Survival Training
Skill Training : Survival & perception Replaces Natural Stalker

Bloodhound Louphi are expert investigator/trackers. Their keen sense of smell allows them to pursue their "prey" when sight fails them.

Bloodhound Inquisitor Archetype
The Nose Knows: A Bloodhound Inquisitor can use Scent to identify what creature is, allowing them to make Knowledge checks to determine abilities and weaknesses before having visual recognition. At 8th level a Bloodhound Louphi's scent improves to 60ft, 120ft upwind, and 30ft downwind. Additionally powerful odors no longer interfere with a Bloodhounds ability to detect and identify creatures, the base survival DC to track is always 10. This ability replaces Domain.

Silver Crusade

Obsidian wrote:

Racial alternative suggestion:

Bloodhound
+2 Str (Con if you prefer), +2 Wis
Bloodhound Louphi are larger and stronger than most common Louphi and tend to have a stronger intuition.

Scent: Replaces Pack Mentality and Survival Training
Skill Training : Survival & perception Replaces Natural Stalker

Bloodhound Louphi are expert investigator/trackers. Their keen sense of smell allows them to pursue their "prey" when sight fails them.

Bloodhound Inquisitor Archetype
The Nose Knows: A Bloodhound Inquisitor can use Scent to identify what creature is, allowing them to make Knowledge checks to determine abilities and weaknesses before having visual recognition. At 8th level a Bloodhound Louphi's scent improves to 60ft, 120ft upwind, and 30ft downwind. Additionally powerful odors no longer interfere with a Bloodhounds ability to detect and identify creatures, the base survival DC to track is always 10. This ability replaces Domain.

dude, when i showed you my race i was trying to give you inspiration for your own race, not erase you idea and have you join.


haha. oh well thanks then!

Silver Crusade

....Well, I've got most of the stuff now. I've even respected some ofthe traits to make a tad more sense

There just three more sections left

Equipment

Magic Items

And spells

for those just coming in who don't want to look for the link to the doc, its here


+1 for this race. I've been wanting to make one of these for a long time but I could never convince myself to sit down and make the race.

Silver Crusade

Chaotic Fighter wrote:
+1 for this race. I've been wanting to make one of these for a long time but I could never convince myself to sit down and make the race.

Thanks man, this had definitely been a labor of love for me.

So, opinions on lore and fluff?

How about suggestions for next sections?


+2 str/ wis, -2 cha. Scent and imp trip, and a +2 survival. A good starting point for a wolfen type humanoid.


Well you are looking for spells so I would suggest looking at the domains that the wolf shaman can pick up for guidance. Being that wolf packs do tend to be able to traverse great distances you can add endurance or speed buff spells or anything from the travel domain. And offensively when I think about wolves I tend to think about them in the snow(although they can live practically anywhere) so I would suggest frost spells and the like.

Silver Crusade

@Byrdology: The reason why I went for my stats is to reflect where wolves measure up to the rest of the animal kingdom. They're not really the strongest, fastest, or most cunning, but they are some of the roughest and their thought processing is very similar to humans and the Cha penalty wouldn't work considering how sociable wolves are.
That's the thing both Wolfaboos and Wolf-haters don't understand: Wolves are not the most "Special" animals ever, really there are those that are much better than them at most every aspect and as such they shouldn't be compared to other animals. The real appeal in them is their humanlike Tenacity, familybonds, and adaptability. That is the main reason I chose those stats is to reflect that without making it broken.

@Chaotic Fighter: By spells I mean Racial ones like in the ARG. That is the template I've been trying to follow

Also I'm currently thinking of adding a section for Louphi in Golarion and how they fit in.

101 to 137 of 137 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Wolfolk, because we already have cats, rats and birds All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules