[PFS] 'Dire Bat, Riding' legal?


Pathfinder Society

Silver Crusade 1/5

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To Venture Captain Eric Brittain, et al., in Absolom on this 1st day of Rova, 4712;

Greetings and salutations. I am writing you this writ to ask for your guidance on an unusual purchase I will be making, a Riding Dire Bat.

Ultimate Equipment 82

Dire Bat, Riding:
Considered to be the fastest nonmagical transport in cavernous
underground realms, dire bats (Bestiary 30) are domesticated in
captivity to serve as riding animals. Stables that accommodate
these massive creatures are only commonly found in cities
built in larger underground caverns, owing to the greater
space required for training and exercise, though the outriders
of some subterranean races fly them almost to the surface.
These creatures require exotic saddles to ride.

This creature is quite large and has an usual appetite for "non-traditional feed." Can the Society arrange for special stables for such creatures between missions? Are there any special arrangements that will need to be made to accommodate such a large creature during missions?

Your guidance on this matter would be appreciated.

May Magdh's foresight and wisdom guide your way.

Signed Merimax the Fortuneteller

P.S. Henry very much enjoyed that large grub you fed him the last time we were in Absolom.

Dark Archive 4/5

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Oh god, here comes AM BARBARIAN.

Shadow Lodge

That's one heck of a batmobile.

In any case, so far as I can tell from the additional resources, the dire bat, riding is legal, as it is a large creature, and the additional resources states.

Additional Resources wrote:

All items from Chapter 2 are legal for play except as noted below.

Equipment: Only creatures of the animal type of size Large and smaller may be purchased. No eggs are legal for play. Animal-related gear on pages 80–86 is available for purchase. Transports on pages 86–87 are not available for purchase. All alchemical remedies, alchemical tools, alchemical weapons, clothing, entertainment items, and food and drink are legal for play.

Additionally, I see nothing in the text you quoted or the bestiary entry about non-traditional feed, simply the line "A dire bat prefers feeding on livestock and herd animals." Now, if you wanted to feed it what it prefers, that could get expensive, as livestock can get expensive after awhile.

Goats are 6 gp.
Pigs are 10 gp.
Light horses are 75 gp.
Ponies are 30 gp.

All of the above could be considered livestock, however the other animals I would consider livestock, namely cows, have no purchase price. Additionally, the line says prefers, implying that the dire bat would eat things beyond livestock or herd animals.

5/5 5/55/55/5

Core rule book under equipment

10 gp One square yard of silk, or one cow

Its large and its an animal, so its legal.

Sing it with me now, duna duna duna duna...

Shadow Lodge

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Looking over vanities, I found this in the society field guide.

Pathfinder Society Field Guide page 61 wrote:

Squire (4 PP): This attendant assists you with handling

your mount while you are indoors or otherwise unmounted,
and provides assistance with donning and removing
armor when not in battle. She may have ambitions of one
day following in your footsteps, but currently receives
satisfaction simply knowing that she aids you in your
adventures. With a squire, you need not worry about
purchasing or paying for a mount’s food or stabling.

It may be worth it to get a squire instead of paying for the cows that your bat would eat.

But, you must call your squire Robin.

The Exchange 4/5

Dylos wrote:

Looking over vanities, I found this in the society field guide.

Pathfinder Society Field Guide page 61 wrote:

Squire (4 PP): This attendant assists you with handling

your mount while you are indoors or otherwise unmounted,
and provides assistance with donning and removing
armor when not in battle. She may have ambitions of one
day following in your footsteps, but currently receives
satisfaction simply knowing that she aids you in your
adventures. With a squire, you need not worry about
purchasing or paying for a mount’s food or stabling.

It may be worth it to get a squire instead of paying for the cows that your bat would eat.

But, you must call your squire Robin.

I agree with everything in this post. Especially the Robin part.

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Wait, are you serious? You mean players are actually allowed to purchase a flying mount?

For 450 GP, I can get a Combat Trained Dire Bat, which I can /fly around on/ during the scenario, and in battle (assuming I make the appropriate Handle Animal and Ride checks of course).

Please someone confirm this for me. Otherwise, I am totally making a character dedicated to this concept.

EDIT: I'm quite serious about this. If Combat Trained Dire Bats are legal for purchase with the requisite Fame Points (presumably 5), then I honestly will almost always have characters that will take advantage of these creatures as a mount, and fly around with them in every scenario. And I suspect that many other players would, too. Before I go and start building this character, I really do want a confirmation from the people above that they are OK with all players having easy access to flight right at level 2. If that's their intention, then I'll gladly roll with it. Otherwise, I don't want to build up this character, only to have it cut down when it's realized that Dire Bats gum up PFS and aren't allowed.

5/5 5/55/55/5

They'll stop being an advantage around level 7 or so when the badguys can just one shot them and send you falling.

The Exchange 5/5

BigNorseWolf wrote:
They'll stop being an advantage around level 7 or so when the badguys can just one shot them and send you falling.

I can see the price Rings of Feather Fall going up....

(there has to be a joke in there somewhere, but it's sorta-monday, and my brain is not fully futional yet...)

Silver Crusade 2/5

BigNorseWolf wrote:
They'll stop being an advantage around level 7 or so when the badguys can just one shot them and send you falling.

That is what Mounted Combat is for and Indomitable Mount.

Scarab Sages 4/5

nosig wrote:

I can see the price Rings of Feather Fall going up....

(there has to be a joke in there somewhere, but it's sorta-monday, and my brain is not fully futional yet...)

Well, you can certainly not expect the prices to crash anytime soon. ;)

*

zean wrote:
Wait, are you serious? You mean players are actually allowed to purchase a flying mount?

Druids can already get flying mounts at 1st level (roc animal companions, giant wasp animal companions, etc.), but this seems to open the door quite wide for Medium characters and other builds. Color me surprised.

The Exchange 5/5

Mourne wrote:
nosig wrote:

I can see the price Rings of Feather Fall going up....

(there has to be a joke in there somewhere, but it's sorta-monday, and my brain is not fully futional yet...)

Well, you can certainly not expect the prices to crash anytime soon. ;)

Perhaps we should "drop everything" and "suspend" trading in them?

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I knew Druids could fly (that was fine, I didn't mind that). It's the fact that Barbarians and Sorcerers can fly at level 2 as well that amazes me.

Scarab Sages 4/5

nosig wrote:
Mourne wrote:
nosig wrote:

I can see the price Rings of Feather Fall going up....

(there has to be a joke in there somewhere, but it's sorta-monday, and my brain is not fully futional yet...)

Well, you can certainly not expect the prices to crash anytime soon. ;)
Perhaps we should "drop everything" and "suspend" trading in them?

We have to be careful with that since while the market is slow right now, it could pick up speed at any time. I'd say keep your resources on hand to protect yourself from the gravity of the situation.

Scarab Sages 1/5

zean wrote:
I knew Druids could fly (that was fine, I didn't mind that). It's the fact that Barbarians and Sorcerers can fly at level 2 as well that amazes me.

Sylvan sorcerers could already fly at level 1.

Grand Lodge 4/5

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Keep in mind that you'll need to make Ride checks to control this mount in combat.

Also, it only has a Strength of 17, so you're looking at the following limitations:

Over 192 lbs: Fly speed 30' & -3 check penalty (to Fly skill, among others)
Over 246 lbs: Fly speed 30' & -6 check penalty
Over 520 lbs: Cannot fly.

Base speed is 40' (Good). Base Fly skill is +9. After encumbrance penalties that drops to +6 or +3.

With an AC of 14 and 22 HP, you're going to be going through a lot of these.

Scarab Sages 1/5

None of those mean much to a caster with a wand of mage armor. By the time it becomes a problem, most caster's won't need a mount to fly. Even my magus is under 170 with gear. (150lbs base +17lbs gear, including his clothing.)

At least, not unless the DM gets pissy and targets the bat with everything. GM's focus firing will kill most low level character pretty quickly though. (Most pure casters won't have an 18 AC and 22 HP until just before gaining 3rd level spells.)

Ride checks to control the mount are only necessary if the mount is not combat trained. Guiding with the knees and staying in the saddle when hit are both DC 5. Even a modest investment of 1 point will suffice if a class skill or the rider has a decent dexterity.

5/5

Note the limitation that it is only underground. Makes it slightly less useful. You have to pick your scenarios with care :)

5/5 5/55/55/5

Katie Gonzalez wrote:
Note the limitation that it is only underground. Makes it slightly less useful. You have to pick your scenarios with care :)

thats's just where its from. Nothing indicates that it can't go other places. It doesn't even have problems being dazzled in daylight.

The Exchange 5/5

BigNorseWolf wrote:
Katie Gonzalez wrote:
Note the limitation that it is only underground. Makes it slightly less useful. You have to pick your scenarios with care :)

thats's just where its from. Nothing indicates that it can't go other places. It doesn't even have problems being dazzled in daylight.

Heck, if you can take these guys outside, next you'll be saying you can take dogs underground!

(the above was sarcasm... really ;)

4/5

Does a Dire Bat count as a "suitable mount" for Divine Bond? If so, profit.

1/5

@Serisan: not in PFS. The suitable mounts are limited to horse or camel, as far as I know.

...I too would like to hear Mike's thoughts on this. No fun building for a concept that is later made invalid :)

Scarab Sages 1/5

It is an interesting concept, and I seriously considered taking a flying mount when I built my gnome sorcerer.

In the end, I went with my frog though. There are just too many issues moving around with a flying mount indoors and you will never be able to hover reliably at low level, even with an animal companion. At higher level, I'll just cast fly on George.

Lantern Lodge 4/5

I always wanted my gnome oracle to have a battle trained dire goat as a mount.

Silver Crusade 1/5

To Venture Captain Eric Brittain, et al., in Absolom on this 7th day of Rova, 4712;

Greetings and salutations. So it has come to my attention that my request for special stabling of my Riding Dire Bat has been denied.

I see that the Society is unwilling to facilitate the stabling requirements for such a large subterranean beast between and during missions. While I regret the decision I will continue to dutifully fulfill what is expected of me.

May Magdh's foresight and wisdom guide your way.

Signed Merimax the Fortuneteller

P.S. I foresaw this coming.


I've seen a Pathfinder riding one of these on a mission. Don't care for it myself.

5/5 5/55/55/5

Wait till you see the fireballs they cast with THAT guano...

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

... So I tried out a character with a Dire Bat mount today. It was absolutely stupid. While I do believe at higher levels, all players should have access to flying, at level 1 it's totally ridiculous. Scenarios were not built in mind with flying characters. Add to this the fact that Casters can more or less ride these without much issue (failing the DC 5 Ride Check to guide your mount just deprives you of one hand, and not an action) and you have a very dumb situation on your hands, right away. I foresee a future where all players have these monsters as Mounts.

I really want these things banned... I will still continue to use it, simply because it makes sense (there's basically no downsides to having this bat), and provides excellent maneuverability. However, these creatures are TOO good. Please don't let these things run around... Otherwise, my PFS group is going to suddenly have 14 Dire Bats flying everyone around. How horrifying.

Scarab Sages 1/5

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It does negate the horrible idea that is referred to as a chase scene. I may purchase one just to get around those.

4/5

zean wrote:

... So I tried out a character with a Dire Bat mount today. It was absolutely stupid. While I do believe at higher levels, all players should have access to flying, at level 1 it's totally ridiculous. Scenarios were not built in mind with flying characters. Add to this the fact that Casters can more or less ride these without much issue (failing the DC 5 Ride Check to guide your mount just deprives you of one hand, and not an action) and you have a very dumb situation on your hands, right away. I foresee a future where all players have these monsters as Mounts.

I really want these things banned... I will still continue to use it, simply because it makes sense (there's basically no downsides to having this bat), and provides excellent maneuverability. However, these creatures are TOO good. Please don't let these things run around... Otherwise, my PFS group is going to suddenly have 14 Dire Bats flying everyone around. How horrifying.

Well the casters will have to make concentration checks every time they cast. Which will lead to some lost spells.

The Exchange 5/5

Jeffrey Fox wrote:
zean wrote:

... So I tried out a character with a Dire Bat mount today. It was absolutely stupid. While I do believe at higher levels, all players should have access to flying, at level 1 it's totally ridiculous. Scenarios were not built in mind with flying characters. Add to this the fact that Casters can more or less ride these without much issue (failing the DC 5 Ride Check to guide your mount just deprives you of one hand, and not an action) and you have a very dumb situation on your hands, right away. I foresee a future where all players have these monsters as Mounts.

I really want these things banned... I will still continue to use it, simply because it makes sense (there's basically no downsides to having this bat), and provides excellent maneuverability. However, these creatures are TOO good. Please don't let these things run around... Otherwise, my PFS group is going to suddenly have 14 Dire Bats flying everyone around. How horrifying.

Well the casters will have to make concentration checks every time they cast. Which will lead to some lost spells.

what makes you say this? is it your belief that mounted casters must make concentration checks whenever they cast, or only those mounted on flying mounts?

4/5

nosig wrote:
Jeffrey Fox wrote:
Well the casters will have to make concentration checks every time they cast. Which will lead to some lost spells.
what makes you say this? is it your belief that mounted casters must make concentration checks whenever they cast, or only those mounted on flying mounts?

All mounted casters that the mount is moving. Flying mounts in particular because it's hard for the mount to not move and fly at the same time.. Not my belief, it's the rules for concentration in the magic chapter. Under the vigorous motion heading.

The Exchange 5/5

Jeffrey Fox wrote:
nosig wrote:
Jeffrey Fox wrote:
Well the casters will have to make concentration checks every time they cast. Which will lead to some lost spells.
what makes you say this? is it your belief that mounted casters must make concentration checks whenever they cast, or only those mounted on flying mounts?
All mounted casters that the mount is moving. Flying mounts in particular because it's hard for the mount to not move and fly at the same time.. Not my belief, it's the rules for concentration in the magic chapter. Under the vigorous motion heading.

So this would apply to anyone also using a bow (or other ranged weapon) on a flying mount. Or for that matter, conducting any action. This means that a flying mount is always taking a double move... as the concentration check is for a mount takeing a double move.

I would worry that judges will now apply the same logic to any mounts movement, not just flying ones. Did the mount move this turn? Yes? then suffer the -4 to hit that now only applies if your mount is taking a double move.

4/5

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nosig wrote:
Jeffrey Fox wrote:
nosig wrote:
Jeffrey Fox wrote:
Well the casters will have to make concentration checks every time they cast. Which will lead to some lost spells.
what makes you say this? is it your belief that mounted casters must make concentration checks whenever they cast, or only those mounted on flying mounts?
All mounted casters that the mount is moving. Flying mounts in particular because it's hard for the mount to not move and fly at the same time.. Not my belief, it's the rules for concentration in the magic chapter. Under the vigorous motion heading.

So this would apply to anyone also using a bow (or other ranged weapon) on a flying mount. Or for that matter, conducting any action. This means that a flying mount is always taking a double move... as the concentration check is for a mount takeing a double move.

I would worry that judges will now apply the same logic to any mounts movement, not just flying ones. Did the mount move this turn? Yes? then suffer the -4 to hit that now only applies if your mount is taking a double move.

Ok, I see where the my confusion comes from, I forgot that the rules are in two places. The magic chapter just specifies moving, and not that if the mount uses only a single move action then the caster is fine. That caveat is in the mounted combat section.

I can't express how much I hate having partial rules without footnotes. This is the exact kind of mistake I would make at the table because I would be checking the concentration rules and not thinking to double check the mounted combat rules as well. Especially since concentration comes up far more for me than mounted combat.

The Exchange 5/5

Until about a year ago, I ran a home game that has the PCs mounted most of the time (started back in 3.0 Ed). and even with that I get surprised sometimes.

Not to say it wont be handy to know what the checks are, but I can easily see 2nd or 3rd level casters passing on a 4 or better, moving before and after the spell. Things will get crazy with flying mounts.

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Is there still no update on this? Are we still going to let players all start flying?

Liberty's Edge 4/5

zean wrote:
Is there still no update on this? Are we still going to let players all start flying?

Most scenarios are bad for large land mounts let alone large flying mounts. Let me see you bring that inside and squeeze into the 20x20 room with four bad guys and your other five party members. or better yet the 5 foot hallway that almost all maps have. It's not that big of an issue.


I don't have Ultimate Equipment. Are there listed prices for giant mantises or giant wasps? You could be Small and fly around on one of them pretty easily, I think. Or is that not considered an 'animals available for purchase'?

Dark Archive 4/5

At low levels I guess a dire bat would be passable but after about level 3 its just too risky, enemies can easily 1 round your mount and you will fall to your death.

It will allow you to bypass certain encounters, but those encounters that kill you because your flying on a low AC 22 hp target, will probably more than make up for those encounters you bypassed.

Then there is the space issue which of course prevents you from using them in another large group of scenarios (most of which flying would be useful in but large flying mounts wont fit into the area).

The Exchange 5/5

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I can see some kewl RP in a character like this.
Dwarven adventurer walks into town, exotic saddle over his sholder and pistol at his belt. "Well son, wha'da'ya do when they shot chur mount outta underneith ya? Yah learn the true value of this here 'Ring of Feather Fall'. Yep, that or try to learn to fly REAL FAST."

Going from adventure to adventure - never admitting that he's afread of heights and has never owned a Dire Bat, much less flown on one.

the pair of 400 lb. bats in the room:

#1) Then there will be the (hopefully few) judges who just feel that a bat rider is "gaming the system" and "needs to be taught a lesson". Even if it means... fixing the scenario...

and the
#2) (hopefully few) Players that are just trying to "grief the system" and play bat riders to cause problems. (yeah, there are players like that).

I wish you luck, and may you never see either of those at your table.


Atrius wrote:
zean wrote:
Is there still no update on this? Are we still going to let players all start flying?
Most scenarios are bad for large land mounts let alone large flying mounts. Let me see you bring that inside and squeeze into the 20x20 room with four bad guys and your other five party members. or better yet the 5 foot hallway that almost all maps have. It's not that big of an issue.

On the other hand, Large creatures have always been able to go through 5 foot hallways. They just squeezed. Combat? They can just stand back.

But... I still give funny looks to people bringing in their horses and whatever into houses. (In real life) I had a donkey and horse come into my room. It was so awkward.

Scarab Sages 1/5

ohako wrote:
I don't have Ultimate Equipment. Are there listed prices for giant mantises or giant wasps? You could be Small and fly around on one of them pretty easily, I think. Or is that not considered an 'animals available for purchase'?

The problem with vermin is they are mindless. Even as an animal companion you can only teach them 1 trick.

1/5

Artanthos wrote:
ohako wrote:
I don't have Ultimate Equipment. Are there listed prices for giant mantises or giant wasps? You could be Small and fly around on one of them pretty easily, I think. Or is that not considered an 'animals available for purchase'?
The problem with vermin is they are mindless. Even as an animal companion you can only teach them 1 trick.

And you need 2 tricks slots available to teach them Attack Anything. If you don't have that trick learned they won't attack things like Undead.

Talking this over with some other peeps convinced me that it seems like unless you have some kind of class feature that allows the creature to advance with you as you level its going to be quite expensive...not to mention having to invest in a Ring of Feather Falling earlier than you might want.

Grand Lodge 4/5

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A trio of Goblin alchemists hurling bombs from dire bat mounts. All of them wearing bright red luchadore masks.

Look me in the eye and tell me that's not good for the setting.
You can't, can you? You just can't.

5/5

I would really caution players using a bat, or any sort of flying mount at low levels. Even animal companions until they can cast feather fall, or have a ring of feather falling.

Grand Lodge 4/5

Actually, and more seriously, if they had a new scenario set in the Darklands, perhaps down in Nar-Voth or Sekamina, where the Pathfinders come across a clutch of dire bat pups, a dire bat mount could be a great scenario boon. Similar to the Axebeak of the Tengu of Quest for Perfection.

Or you might just have to survive a bombing raid or two from the Redheds Goblin Bat-Biting Tribe. That might work.

The Exchange 5/5

WOW!
there has got to be a scenarion written where the PCs are put on Dire Bats for part of the adventure. Maybe with a bit of combat... Make those PCs that actually put ranks in ride feel useful!

(Anyone else remember the old Joust video game?)

And the PCs could forever after claim to be members of the B.S.A. (that would be the Bat Scouts of Absalom).

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