
![]() |

I'm playing in a Skull and Shackles campaign, and I have been considering multiclassing into Alchemist of some variety. It seems to fit thematically, as I'll be making my own powder and cartridges and eventually will be the gunnery master of our crew, and hope to build cannons for our ship. Has anyone ever multiclassed a gunslinger, and is this worth doing?
On the face of it, I like the combination of themes. A gunsmith with an expansive knowledge of alchemy. A Dex Mutagen might be useful for shooting, and bombs are a nice supplement. My character already has a high Int. Extracts might be pretty useful as well, even if I don't get all that high in Alchemist levels.
Thoughts on the viability of this? Experiences? Archetypes?
Thanks!

Fredrik |

Never done it, but the grenadier archetype looks like an appropriate addition! Trades all the poison stuff for more creative bombing.