Allar Westdorp
|
Newbie question - I have a 1 lvl, Halfling Stone Oracle, DEX 14 / STR 12 with Magic Pebble Revelation. Magic Pebble is a Ranged spell/revelation and gets a +1 Att and +1 damage.
So do I add my +1 small and +2 DEX to the to HIT for +4? And for dam is it +1 STR for +2? Appreciate any clarification on Ranged attack spell/Revelation.
Originally posted under Advice in error.
| VRMH |
Yes.Newbie question - I have a 1 lvl, Halfling Stone Oracle, DEX 14 / STR 12 with Magic Pebble Revelation. Magic Pebble is a Ranged spell/revelation and gets a +1 Att and +1 damage.
So do I add my +1 small and +2 DEX to the to HIT for +4?
And for dam is it +1 STR for +2?
That's a bit confusing, actually. "Any creature struck by the pebble takes 1d6 points of bludgeoning damage per two oracle levels you possess". So I'm not sure where the added damage factors in. The revelation seems to have a hard time deciding whether the pebble is a regular projectile (which should have a base damage die) or a splash weapon.
Allar Westdorp
|
Allar Westdorp wrote:Yes.Newbie question - I have a 1 lvl, Halfling Stone Oracle, DEX 14 / STR 12 with Magic Pebble Revelation. Magic Pebble is a Ranged spell/revelation and gets a +1 Att and +1 damage.
So do I add my +1 small and +2 DEX to the to HIT for +4?
Quote:And for dam is it +1 STR for +2?That's a bit confusing, actually. "Any creature struck by the pebble takes 1d6 points of bludgeoning damage per two oracle levels you possess". So I'm not sure where the added damage factors in. The revelation seems to have a hard time deciding whether the pebble is a regular projectile (which should have a base damage die) or a splash weapon.
Thanks VRMH - the +2 was for Str add for thrown projectile.
| Fredrik |
Level 1: +1 size and +2 Dex for +3 to hit. One damage die and +1 Str for 1d6 + 1 damage.
Level 2: +1 BAB so +4 to hit.
Level 3: +2 BAB so +5 to hit.
Level 4: +3 BAB and +1 enhancement so +7 to hit. Two damage dice and +1 enhancement for 2d6 + 2 damage.
Level 5: Twice per day.
Level 6: +4 BAB so +8 to hit. Three damage dice for 3d6 + 2 damage.
And etc. Remember, always round down unless something specifically says that it has a minimum; so no enhancement bonus until level four.