In_digo Goblin Squad Member |
Jiminy Goblin Squad Member |
Karnov Goblin Squad Member |
Lucent |
The lack of character classes and Pathfinder RPG mechanics at all from this title has severely diminished my excitement for it. It is beginning to sound more and more like a Pathfinder "skin" stretched over a sandbox MMO framework. Everything has sounded like talent trees and the same MMO architecture that the industry has thrown at people for decades now.
I was really hoping for a (close to) faithful transition of the Pathfinder RPG rules into a game, like how Baldur's Gate was back in the day for 2nd edition D&D.
This feels like something else entirely, and I'm not fond of it.
Nihimon Goblin Squad Member |
Everything has sounded like talent trees and the same MMO architecture that the industry has thrown at people for decades now.
There won't be talent trees, and Ryan has spent a year or more telling us all the ways that they're not going to be following the same failed strategy that other MMOs have followed.
I hope that you give it a closer look.
Insert Name Goblin Squad Member |
The lack of character classes and Pathfinder RPG mechanics at all from this title has severely diminished my excitement for it. It is beginning to sound more and more like a Pathfinder "skin" stretched over a sandbox MMO framework.
In my opinion, Pathfinder =/= Pathfinder RPG. The RPG is merely one interpretation of what Pathfinder really is, which is a fantasy world in which amazing stories take place. Class is an abstract term used to categorize the abilities of the characters in the world, not that characters have abilities because they are of a class. Pathfinder Online is yet another interpretation of such a world.
As for which class I would like to play first, I would like to be the master of throwing knives or kunai. I imagine the rogue will most likely fill this role.
Slaunyeh Goblin Squad Member |
echilda Goblin Squad Member |
I honestly don't know yet. I would need a bit more firm details on what skills are available to each class. I definately want to be able to construct a settlement and take skills to support that, but I would like some combat utility.
This will probably mean I end up playing a Conjurer and make my summoned minions fight for me whilst I sit in my personally constructed Wizard tower protected by walls of force.
Jameow Goblin Squad Member |
It will probably boil down to me living as a graveyard caretaker posing as a priest of Desna. really hiding an undead army in the graves waiting for an opportunity to strike terror and loot a town. :) arcane/divine undead stuff for me.
"we offer a budget grave service, where your loved ones dig their own graves, saving on labour costs"
Nihimon Goblin Squad Member |
Arlock Blackwind wrote:It will probably boil down to me living as a graveyard caretaker posing as a priest of Desna. really hiding an undead army in the graves waiting for an opportunity to strike terror and loot a town. :) arcane/divine undead stuff for me."we offer a budget grave service, where your loved ones dig their own graves, saving on labour costs"
Hah! I love it! :)
Klandaghi Goblin Squad Member |
The lack of character classes and Pathfinder RPG mechanics at all from this title has severely diminished my excitement for it. It is beginning to sound more and more like a Pathfinder "skin" stretched over a sandbox MMO framework. Everything has sounded like talent trees and the same MMO architecture that the industry has thrown at people for decades now.
I was really hoping for a (close to) faithful transition of the Pathfinder RPG rules into a game, like how Baldur's Gate was back in the day for 2nd edition D&D.
This feels like something else entirely, and I'm not fond of it.
Hhhmm sorry this doesn't seem to be shaping up to what you would like it to be. They've stated that the game was going to be a Sandbox from the start. It's in the title of the Kickstarter. To understand better, would you want a turn based MMO in dungeons with movement squares and the like? You're action in the game is only as fast as the player that takes the longest to determine their action? I think that the table top game uses classes to help prevent an overwhelming feeling of "wait, now how do I learn and excel at the awesome things I want to do." Classes are just a planned and expected advancement path with trained abilities attached to them. This works in the cookie cutter, apply new skin in different modeling engine and release, world of present theme park MMO's each dungeon and quest is it's own show and attraction that players all get to relive over and over again. The Sandbox concept, as I understand it, makes the classes you know and enjoy, an achievable goal that comes in the form of a badge/achievement when you meet the requirements. You can be a rogue or a wizard or a sorcerer, you may even have a title for it, but the game isn't trapping you into that. Multi-classing would start looking like Final Fantasy 11. Which while probably "truer" to the books, is not really true to the world.
As far as the stigma of classes, there is an assumption that is out there. Warrior = tank, cleric = healer, rogue = DPS. That's a very narrow scope of thinking when the classes have so many more possibilities. In effect this is also a way to be able to make your own class. People could get disappointed that their specific class wasn't created and put in the game. With no classes defined, past achievement markers, you can now make the other classes by gaining the right skills, maybe it gets added later as a badge/achievement. Maybe it's in there to start, but in the end, The devs don't have to program out the Death Kinght class for you, because you can plan it out for yourself. You can make your character what you want with the skills and abilities that you want. You just have to work towards it. That in and of itself, gives me goosebumps in anticipation.
I for one, can not wait to start playing. Every update has brought wonderful thought and speculation and I'm loving every minute of it.
*walks away from computer to stop trolling tendencies and to address obsession issues :-p*
Pewch Goblin Squad Member |