| Pharmalade |
I happened to read Garth Nix's Abhorsen series at about the same time I got Ultimate Magic. The Dirge Bard is tailor made for an Abhorsen. If you're keen to read them I may accidentally spoil things. If you've already read 'em, all the better!
He (or she, it's an inherited title) has a bandoleer of bells, each with a name and a property. He also has a special sword and a white cat that is a very powerful entity conscripted to assist the Abhorsen.
The ability to affect the undead with mind-effects is very key to the structure of the class, so enchantment spells have a broader base.
So, to that end, I'd like to build an Abhorsen as true to the books as possible.
The bells:
Ranna, the Sleeper: Bards can do sleep spells, no trouble.
Mosrael, the Waker: Brings the dead back to life at the cost of the ringer's own life. The 10th level bardic performance suits here.
Kibeth, the Walker: Controls others (esp. undead) to make them walk where you wish. I think suggestion/dominate effects work here.
Dyrim, the Speaker: Lets things that are mute speak. Best I can think of is Speak with Dead and Magic Mouth. Speak with Dead isn't a bard spell, but thanks to the Witch class it IS an arcane spell, so I can pick it up at tenth level.
Belgear, the Thinker: Lets you rewrite memories. Memory Lapse is a bard spell. I think there's another spell later that lets you do more memory based jiggery-pokery. Not sure if it's for bards.
Saraneth, the Binder: Binds the listener to the ringer's will. Stronger than Suggestion, very similar to Kibeth. Geas/quest?
Astarael, the Weeper: Kills all who hear it, dead or undead. I don't know how to replicate this one.
Basic Build
Likely won't be point buy should I ever end up using it. Dice roll is common, to that end.
Human
Str: Mid-high
Dex: High
Con: Medium.
Int: Skill points are good, but not completely necessary.
Wis: Not sure. Fearlessness is a mark of an Abhorsen. It would be true to character but not absolutely necessary.
Cha: High. Lots of these spells are save/suck, and so require high save DC's.
Some feats for sure:
Skill Focus (Kn. Religion), Eldritch Heritage (Arcane bloodline)
This gets either a white cat familiar or the sword bonded item.
Skills:
The mandatory ones, a smattering of Knowledges, and Perform: Percussion (for the bells). Heal is probably another good one to take.
Spells:
Overall, I'm not that good at spells. I usually play get in close and hit them or stand back and shoot at them type guys with no magic whatever. My only other caster was a summoner. Advice on this point would be most welcome. Only caveat would be strictly no evil spells.
Roleplay: Self-sacrificing, hard working, and fearless. Good alignment, certainly. I wouldn't exactly be playing Abhorsens from the book, but from anywhere along the line.
If you aren't familiar with the Abhorsen, I do recommend the books. They're quite good and rich with character. I swear they inspired this archetype, but can't be too sure.
| baalbamoth |
I read the books but dont think it would convert well, just too many "uber" powerful beings, ist like starting play at lev 20. That said, you know there are white necromancers, good aligned specialist mages, etc. also... wouldent you need some kind of horizon walker type abilities... from what I remember ringing the bells was more like traveling to different dimentions...
| Pharmalade |
Yes, and (s)he would get all frost-covered while journeying into the waters of death to bring back lost spirits.
It's true with many books that great power comes too soon relative to a leveling system as with PF and other RPG's. However, in this case the really strong abilities, particularly those of the bells, are only used as relevant MUCH later in a story arc. So while in the story you get these "high level" abilities early, they don't come to use until the time is right. Very similar to a leveling system. That's one of the things I like about leveling up: more plot devices.
It would be too much to get it all at once, but it could scale to get there eventually. Getting the ability to mind-affect undead at 2nd level is the main thing that matters. Also, using the Big Bell is a last ditch effort anyway. You wouldn't need that until level 20 anyway, and even then the 20th level Bard power Deadly Performance does a decent mock up of that... without killing the whole party!
I think the Sword was the thing that allowed him/her to cross into death. (I should reread the books.) A Sword of the Planes would be very flavourful if largely unusable. And yes, a Horizon Walker like ability would be something to have.
I'll have to pick and choose which powers I'd most like to keep. Dimensional travel is right out for a bard without aid, unless I take the Samarsan {sp?} race and add a few dimensional travel spells to the Bard spell list. I would prefer to stay human and stay full Bard. If it comes to it, I'd prefer that at least each of the bells is represented with a token ability appropriate to level.
Just in general, what are some good feats for a bard to have, with a focus on enchantment and necromantic spells? Spell focus? More combat related feats? Any guide I can find on the matter is very out of date compared to the books available to me. {Core, APG, ARG, UC, UM, UE}
| GM Enaris |
They do not need a sword to enter death. When they have the affinity for the 'dead', they can kind of feel the entrance to death and can pass through.
I love this series. I read this Series as a child and still love it years later. When I discovered PF, I immediately wanted to create Sabriel. Before I saw this post I used the dirge bard archetype.
Sorry about the typing, I'm trying to type on my phone super fast.
Weirdo
|
Belgear, the Thinker: Lets you rewrite memories. Memory Lapse is a bard spell. I think there's another spell later that lets you do more memory based jiggery-pokery. Not sure if it's for bards.
You're thinking of Modify Memory, I think, and it's a bard 4 spell.