| Sakrileg |
Below are listed two abilities if I went linnorm bloodline as a sorcerer. Now does the natural armor bonus stack? And if it doesn't why would they give you two sources for natural armor bonuses.
Bloodline Arcana
Whenever you cast a spell with an energy descriptor that matches your linnorm bloodline’s energy type, you gain a natural armor bonus equal to the spell’s level for 1d4 rounds.
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.
| Sakrileg |
There are two types of linnorm bloodlines. I'm referring to the wild blooded archetype creat by paizo ( https://sites.google.com/site/pathfinderogc/classes/core-classes/sorcerer/a rchetypes/paizo---sorcerer-archetypes/wildblooded/linnorm ) I know a lil confusing. But thank you for clarifying about untyped.
| Gauss |
I am concerned about my previous statement. I like to back it up with rules and I cannot.
What I find is that Natural armor bonuses are not on the list for stacking with themselves. Natural armor bonuses are strange though.
I need to do more research. Maybe ask James about it. Something is off.
I just don't want you running off thinking my answer is the correct one if I am wrong. :)
- Gauss
| HaraldKlak |
In my opinion they do not stack.
They are not an untyped AC bonus, they have the type Natural Armor, just like to separate Armor AC bonusses wouldn't stack.
The Dragon Disciple natural armor increase ability, specifies that it actually increases an existing natural armor bonus.
As written, the two linnorm natural armor sources do not stack. In my opinion they should, requiring a slight rewrite to the bloodline arcana.
rainzax
|
hey. my mate is considering trying out the Linnorm Sorc thing, intending to wade into a fight with a Falchion (he is a Half-Orc)
i think that although it should stack, and thus be reworded so as to, at higher levels, and with more powerful Fire spells (like Fire Shield - 4th level spell), the idea is to boost the Natural Armor temporarily (1d4 rounds - which ought to be 1d4 + Spell level rounds), deal and be dealt a few cuts, then change tactics when the protection expires.
the other argument is that this differentiates 'passive' and 'active' protection. the latter 'kicking in' once the Burn/Scorch/Fire turns up.
yeah. that's the bright side i suppose. even still, i agree with you Sakrileg. it wouldn't break a game to reword it, would it?