Costing a Metamagic Feat Item


Homebrew and House Rules


I know generic 'cost of a feat item' has been covered and dismissed as an impossible question due to the huge variance in the effects of different feats but...

How much would you price an item that grants a metamagic feat – unlike the rods you’d have to provide the increased spell slot, but it would be unlimited use.

The only feat granting items* (that don’t do other stuff) are the various Ioun Stones (endurance, alertness, weapon proficiency) at 10k for an unslotted item and Gloves of Arrow Snatching which are 2/day for a feat with prerequisites at 4k for a slotted item. (So 10k for unlimited use by the formula??).

I can’t think of any immediate reason to charge differently for a +1 or +4 level adjustment metamagic item.

So 5k for a slotted item that grants one stated metamagic feat? 12.5k for one that grants 2? Does that sound fair? And double cost for those metamagic feats with prerequisites?

I’m assuming an unslotted item would just be twice the slotted version – but how about a book (Like the Tomes and Manuals) that grant the feat but are one shot? The way the Tomes pricing scales isn’t very helpful for extrapolation.

Of course it’s ultimately up to the GM to permit and set the price of such items.

*That I can find with a quick skim.

Grand Lodge

VoodooHoodoo wrote:

How much would you price an item that grants a metamagic feat – unlike the rods you’d have to provide the increased spell slot, but it would be unlimited use.

I wouldn't price it because I wouldn't allow it. Simple as that.


Any particular reason? or do you just not allow custom items?


Buying feats via items is a can of worms I suggest you stay away from.

Grand Lodge

VoodooHoodoo wrote:
Any particular reason? or do you just not allow custom items?

In this case, I see no reason that such a boost is needed for the spellcasting classs. I don't see where the game is made better by it. The game is biased enough to casters as it is without me encouraging that aspect of it as a DM.

I am very very tough on custom items. My view is that the common items represent the evolutionary byproduct of magical progress. These items take the forms they do for a reason. In my campaigns, you can't craft an item until you invent, obtain, or steal the formula for it.

Grand Lodge

While I do not think I would alow the item in the game. If I did I would make it a headslot item, that would cost 2x the rod. Ie it still can only be used on spell up to level x (before the bump). This would make the user decided to I want a feat I do not have or do I want the stat bounus.


Quote:
I know generic 'cost of a feat item' has been covered and dismissed as an impossible question due to the huge variance in the effects of different feats but...

If that's really what people think on these forums (I haven't paid attention), I'd laugh a lot because some absolutely believe that you can create a one-size fits all formula for spells, which are even more varied.

But in general, feats "are meant" to cost about 5k +5k per feat prereq. You also Shouldn't Do It.


While agreeing that feat-granting items should be either few or non-existent, I'm searching for completeness in item pricing formulas.

Quote:
feats "are meant" to cost about 5k +5k per feat prereq.

If a feat has feat prerequisites, does an item granting that feat give access to its prerequisites as well?

- example: does a 10k item granting Mobility grant Dodge as well?

If yes, and a character has those prerequisites, can he use an item granting a feat but not its prerequisites?
- example: can one buy an item granting Mobility but not Dodge? (and use it, provided the character does have the Dodge feat)

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