Master of Many Minions


Advice


So, good people of Paizo, I have a question for you:

Firstly, I would like to preface my question by saying that this is the first wizard I have ever made. Here is what I have decided thus far:
I am to be an elven wizard, with specialization in the Conjuration school of magic.

I have decided on stats (25 point buy, which is exceedingly generous), and that I will have a bonded object (a ring, which I intend on turning into whatever feels appropriate at higher levels).

I have also decided that one of my opposition schools will be illusion (typically, I GM about half of our games. I like clever applications of illusory spells, but the other GM is a bit less appreciative of them).

Which leads to the question: what should be my other opposition school? I have considered banning Necromancy, but I want to be able to have as many minions as possibly under my control, and necromancy seems like the best choice for adding onto that.

Any advice would be much appreciated. :)

Edit: for clarity, I would like to add that my goal is this:
Battlefield control, preferably through the use of masses of bodies.


Evocation. You don't need blasty spells when you have minions dominating the battle field.


I had considered that, but our party tends to be smaller than it should be (last game I played in had myself and one other player). Is there a way to deal damage if absolutely necessary through a different school?


It all comes down to what you don't mind giving up. Abjuration is moderately weak for most of the early game, and if you like the late-game stuff you can get Opposition Research as an arcane discovery to get it back later.

Evocation is good if you don't mind losing out on things like Wind Wall and Gust of Wind/Wall of Force/The HAND spells.

Don't give up Transmutation ever.

And I don't think you'd want to give up Enchantment, since it also gives you shiny new minions. (Hello charmed fighter guy.)


You don't need to do damage. Just summon some more monsters or undead to deal damage for you. They'll be better than damage spells, because they'll give your enemy something else to hit, and they tend to stick around the battle longer than a fireball.


Here's Treantmonk's guide to wizards - he advocated that conjurers are the best wizards out there, and has devoted an entire guide to them.

http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test


That's... Very true. Both of you are correct.

Evocation is out, then. Thanks guys.

Yeah, I read that a while ago, and remembered just enough to recall that conjurers are pretty good wizards.

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