Summoner math


Rules Questions


I have been toying with the idea of building a summoner for a while though I have never actually seen one in play. It seems obvious though from reading over the character that maxing out evolutions would be a nice thing to strive for. My question relates to how the math breaks down for a Wild Caller with the Half Elf favored class bonus.

Half elf favored class summoner states:
Add +1/4 to the eidolon’s evolution pool.

And the Wild Caller states:
A wild caller gains 1/4 his class level as bonus evolution points in his eidolon's evolution pool

Supposing a 8th level summoner you start with 11 evolution points and if you apply the FC then the WC you get:

11+11/4=13.75+2=15.75 = 15

But if the same summoner applies the WC bonus prior to FC you get

11+2=13+13/4=16.25 = 16

So is there a particular order these two boost must be applied?
Granted this isn’t a huge difference either way, but it will mean an extra point or two during several levels and I think this type of crunching keeps a mind sharp :)


That favored class bonus is adding one quarter of an evolution point per level, not adding a quarter of the whole evolution pool per level.

So, the math for 8th level would actually be:

11 + 8(1/4) + 8/4 = 15.


While not explicitly what it states, I think you must be right. The way I was reading it would give a 1/4 pool bonus every level (even though I only applied it once in my earlier math.)

Thanks

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