| sunbeam |
You sure can.
Look a lot of things are flavor. You just have to put a little thought into backstory and what you call things.
I think there is a Samurai archetype now. But you could easily play a two handed fighter, a Paladin, or even Anti-Paladin as different types of Samurai's.
The Sai's really don't offer too much other than that they give you a bonus on disarm. The crit range and base damage is pretty bad.
If you go fighter, you will have enough feats to do two weapon fighting properly (the two weapon feats, Improved Rend, etc).
More importantly you will be able to do weapon specialization and get weapon training. To a certain extent the base damage of the weapon is minimized, because you get most of your damage from weapon training and specialization (and strength or maybe even dex depending on how you do it).
If you go fighter, look up Gloves of Dueling. It is a rare fighter build that doesn't use those. A lot of people won't play certain archetypes because technically they don't get weapon training and can't wear them.
Just as a suggestion though, you seem like you want to be mobile, as well as be a two weapon fighter. Ranger fits that well. But some of the fighter archetypes are better than others for doing this. Maybe even that Urban Barbarian variant.
You can come up with an amazon flavor for any archetype if you think about things a little. Like your armor is something you would see in a Wonder Woman comic. It might be a chain shirt, but thematically it could look like all that greek stuff if you want (at least how we play it). Maybe your dm will work with you and let you make some tradeoffs, like getting net proficiency or the exotic weapons you like instead of heavy armor proficiency (if your base class gives that).
Horizon Walker is great for melee types, it gives you a lot of things that cover up the weaknesses of the base melee classes versus magic and assorted creatures.
I've read about that favored enemy thing. Ruleswise it seems to work. Personally I've always used HW as a way to build Nightcrawler types.
| Azelyan |
Okay heres the most modern example I can think of for this character in respect to how I want my Shadow dancer to work.
http://upload.wikimedia.org/wikipedia/en/thumb/a/af/Elektra_3.jpg/250px-Ele ktra_3.jpg
Elektra!
She uses Sai's, She is incredibly nimble, but very deadly with her weapons. Essentially sums up how I want to play the character. She has the ability to move quickly between the shadows.
And yes, the Ancient greek amazons were the ones I was refering to.
| Azelyan |
Ive seen the movie, and its pretty bad. But I liked the concept of her character. But I wasn't really thinking of her until today when trying to find someone to show you guys who I wanted my character to represent.
Also I am infinitely aware she is not an amazon. I have taken numerous university classic courses, I know what an amazon is.
| StreamOfTheSky |
Does this have to be PF? Like I said originally, 3.5 and PF are very very different. 3E, especially with the later books rather than just the core rules, was much much MUCH more amenable to your concept.
And you never answered my question. Is re-fluffing some other sort of light/one-handed weapon as a sai but keeping its mechanics (damage, crit range, etc...) ok, or not? I know you love sais, I hear you, Raphael is my favorite ninja turtle. But the rules simply haven't done anything with them. While as if you went with say...a dagger, there's a bunch of dagger-oriented class features, feats, etc... out there.
Just trying to help you make the best "sai user" I can...
| Azelyan |
Pathfinder is the only one my DM has. Its the only one I have tried playing. And There was a guy that essentially played a cavalier as a chinese general rebranding weapons to how he wanted. So I wouldn't be opposed to switching it up and finding a weapon and branding it as a sai. I know the damage produced by the sai is incredibly small.
With that, does it open up my options for the character?
| Anonymous Visitor 163 576 |
I build a female rogue/ranger/shadowdancer in Living Greyhawk, and went from level 1-15. I've played this character. Here's what I know...
1) Class is unimportant. You can be acrobatic and stealthy with a fighter, a ranger, an inquisitor, or a monk. Rogue works too, of course, but not as well as you think.
2) It's nice to have the skills you want as class skills. In Pathfinder, that's easy. One level of a class will do it, as will many traits.
3) Your main idea is fight people with Sais. You MUST keep hit points and BAB near fighter levels to make this work. It won't matter a lot at first level (everyone is terrible), but you will fall further and further behind. At level six, you could be unplayable if you build this character wrong.
4) It seems like shadowdancer goes well with rogue or ninja, but its not true. Shadowdancer makes you stealthier, which rogue and ninja do not need. And Shadowdancer will give you benefits like evasion which you already have. It's smarter to mix a fighting class with a stealth class to get what you want, and lean toward the fighting class.
5) Two weapon fighting is good. Improved and Greater are not. An extra attack at -10 to hit is basically giving yourself an extra miss every round. You CANNOT waste feats like that, and have the character you want to have.
| Azelyan |
doesnt need to be nature theme'd.
I had 2 characters in mind, 1 nature themed - Amazon. The other Stealth themed shadowdancer. Both use the same weapon, but both different characters. The one I would rather play is the stealth based one. So for the purpose of this thread, lets remove nature from the equation, as I do not want another ranger!
The thing about the Sai was that I would be able to throw it as it had that capability. Melee primarily but throwing weapons are fine in my book too. I know deadly Aim + Shuriken is a good combo, but I don't know if there are the feats available to this kind of character to capitalize on it.
| StreamOfTheSky |
So you want a thrower...man, it's a shame 3E isn't on the table. :)
You're going to run into a problem by mid levels and certainly higher levels where you simply can't afford the enhance all the weapons you throw in a given combat w/ +1, let alone keep them upgraded to the level of someone who fights with only 1 weapon. The returning property is both expensive (needs to be a +1 weapon first, so minimum of 8000 gp +masterwork weapon cost per returning weapon) and unhelpful -- you don't get it back till start of next turn, and if you moved squares at all, you won't be getting it back.
How would you feel about someone that uses "two sais chained together" or something? Or sia-on-rope? Then you could use a kusarigama or rope dart or anklys or the like. They're melee weapons, but are either reach weapons or can be thrown 20 ft and retrieved, so it's sort of like having a short ranged thrown weapon... Do you want to TWF, or is "one hand empty" style ok?
Also, what was your starting level?
| Azelyan |
Starting level is 1. I would like to ideally keep the character as close to concept as possible. So changing a weapon is fine but ideally I would like to have 2 weapons.
and blackbloodtroll, you are misreading. There are TWO different characters, they aren't the same one. the Amazon-like character is not the same as the stealth one. I also said we are removing the amazon-like character from the equation all together and only going to focus on the stealth one.
| StreamOfTheSky |
Hmm...emei piercers look similar to sais.... If I understand the text for them correctly, they are still unarmed strikes, they just make it piercing damage. So, you could get an amulet of mighty fists w/ the Agile property to affect attacks with them... This interpretation may be wrong, and the whole idea largely hinges on it (well, it means you can fight good when not sneak attacking 1 level earlier than you could if you had to enhance each of the piercers).
Perhaps an Unarmed Fighter 1 / Vivisectionist Alchemist 19?
Ideally w/ Beastmorph archetype as well, but if that doesn't feel right w/ your concept, there's also the Internal Alchemist you could combine w/ Viv.
You'll want very high dexterity, some int and con, and wis not terribly bad as your will save will be poor. Ideal race of goblin, but Tiefling, Ratfolk, or any race that buffs dex and doesn't hurt con or int would work.
The Unarmed Fighter dip gives you proficiency with monk weapons, Imp. Unarmed Strike, and a Style feat. I'd pick Crane. Later on going for Crane Wing.
Alchemist lets you down a dexterity mutagen for +4 dex and gives you "spells" in the form of extracts. It also lets you grow extra limbs, which is "handy" (heh) if you want to use even more than 2 weapons or use 2 weapons and still have a hand free for Crane Wing.
You obviously use Weapon Finesse. Until you get Agile property, your damage will suck horribly, but that's what sneak attack is for.
You can use traits to get stealth, acrobatics, or whatever other skill you feel you're missing as a class skill.
Just one idea...
| StreamOfTheSky |
If you can ever swing a 3.5 game, I could help you out. I'd present a lot of stuff, but having to sort through lots of good options is preferable to grasping at straws, and always up to you if you want to scale it back. But a thrower rogue can be pretty awesome in 3E with the right book access.
There is one other option I can think of...have you considered being a paladin? They get smite damage on every attack, it can make TWF viable. Main problem is how thin your stats get spread. Pal needs str, con, and cha. Dex is usually only a small bonus, but the TWF feats require 15, 17, and 19. You could try going the agile route, but your damage will suffer till you can afford two agile weapons, and you won't have sneak attack to back you up, with smite only once or twice a day.
If you're willing to not TWF, look at Dawnflower Dervish bard. In return for not buffing the group w/ inspire courage, the DD gets it at double rate, which actually more than makes up for the medium BAB vs. full. And you get Dervish Dance feat, to apply dex to attack and damage, right out of the gate. If you could refluff a scimitar as a sai....
Say you made a human with 18 dexterity (after race). At level 1, with inspire +2, you would be attacking at +6 to hit for d6+6 damage.
Fetchling would work well with bard, too. Human just...has a really nice favored class option...
| sunbeam |
You know, just thinking about Shadowdancer, it's best feature, the one that people dip into it to get, Hide in Plain Sight...
Is in most cases done better by a 20,000 gp ring of invisibility. Some things see invisibility that would not be able to see the Shadowdancer. But you don't have the lighting requirements of not too much, and not too little.
They need to redo this thing, after they finish revamping stealth.
Whatever happened to that btw?
| Azelyan |
I dont know if this helps at all. But my DM plays that the 6 stats you get, each value is different. Theone you ant for your class highest is 18, and it decends down to 13 (for your dump stat). I know its a lot different then how its suppose to be, but thats how he plays. Will that having stats like that, aid me at all, with the shadow dancer?
I figure with you guys knowing that stat distributions with how he DM's we might be able to come up with what I need.
Essentially I would be looking for my shadow dancer starting like this for Fetchling:
Str: 14
Dex: 18 + 2 = 20
Con: 16
Int: 13
Wis: 15 - 2 = 13
Cha: 17 + 2 = 19
| sunbeam |
If you are still going to try it, go ahead. I think it is worth doing. You will be able to do some things very well. And if you think tactically you can work around your shortcomings.
As far as stats go, well to a large extent they depend on how you build your Shadowdancer. Are you going Fighter? Rogue? Bard? What?
Assuming you are using a melee character (or rogue/monk) as the base, I think dex is your most important stat.
so
Str 14
Dex 16+2 = 18
Con 17
Int 18
Wis 15-2 = 13
Cha 13+2 = 15
Even though I said dex is your most important stat, it's pretty high. Would you rather have another +1 adjustment on dex, or 3 more skill points per level? Just concentrate on gettin items and putting the every four level points into dex.
Except for the 1st one at level 4, put that in con. Gets you another +1 to con saves and hp's. Put the other bonus at 8 into Wis (do drow get the enchantment bonus regular elves do?). Then put all the rest at later levels into dex.
Reason why I make charisma the lowest stat assigned, is that you are never going to do much affecting enemies with shadow conjuration and evocation. If they have low enough will saves your illusions have much effect, a few more points of cha isn't going to make much difference. And you don't get more uses of your spell like abilities from a high score. Charisma won't affect your silent image at all, or any of your other unique abilities. It really might be the least important stat for you.
Your illusions are utility and tricks, not a way to defeat an enemy in themselves, unless you are dealing with something with poor will saves or something like a golem.
Now if you jump into this from Paladin, Bard, or maybe even Monk it might be a good idea to change some of this. You'll have to think that one through.
Edit: Sorry I missed that your were playing a Fetchling instead of a drow now. I'm not going to change the post.
| Lune |
So, Azelyan, do you ever check out this thread as I earlier suggested? The more I hear about your concept the more I think it fits.
As for the Elektra comparison I much prefer Oedipus of Tick fame. Of course I never was big on naming characters after Freudian incestuous complexes either way. ;)
Something that I feel it is important to point out that not a lot of people realize mostly due to faulty pop culture tropes of characters who use sai: they are bludgeoning weapons. Pathfinder/3.x got this right in the weapon stat block. I mention this because I have played with a DM that this bothered so much that he insisted that it must have been a typo in the book and that the weapon was clearly a piercing weapon. He said this despite historical proof to the contrary.
I also bring this up because you mentioned the Elektra movie specifically. Her sai are NOT typical of what real sai were like. Neither are Raphael's of TMNT fame. If you are looking for a piercing weapon then the sai is not what you are looking for. If you like the sai specifically then I hope you don't mind that it is a bludgeoning weapon.