BEGS |
Tellboh CR ?
Aboleth Sorcerer 14
LE Huge Aberration (aquatic)
Init +6; Senses Darkvision; Perception +29
Aura Mucus Cloud (DC 21)
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Defense
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AC 29, touch 10, flat-footed 27 (+4 armor, +4 shield, +2 Dex, -2 size, +11 natural)
Vig 190 (8d8+14d6) Wnd 48 (Threshold 24)
Fort +13, Ref +10, Will +21
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Offense
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Speed 10 ft., Swimming (60 feet)
Melee Tentacle x4 (Aboleth) +20 x4 (1d6+11/x2)
Space 15 ft.; Reach 15 ft.
Special Attacks Slime (DC 21)
Spell-Like Abilities Dominate Monster (3/day), Hypnotic Pattern (At will), Illusory Wall (At will), Mirage
Arcana (At will), Persistent Image (At will), Programmed Image (At will), Project Image (At will), Veil (At
will)
Sorcerer Spells Known (CL 14, +17 melee touch, +13 ranged touch):
7 (4/day) Hold Person, Mass (DC 27)
6 (6/day) True Seeing (DC 25), Dispel Magic, Greater, Disintegrate (DC 25), Suggestion, Mass (DC 26)
5 (8/day) Overland Flight, Teleport, Hold Monster (DC 25), Life Bubble (DC 24)
4 (8/day) Stoneskin (DC 23), Scrying (DC 23), Charm Monster (DC 24), Resilient Sphere (DC 23),
Dimension Door, Infernal Healing, Greater
3 (8/day) Hold Person (DC 23), Stinking Cloud (DC 22), Dispel Magic, Fireball (DC 22), Slow (DC 22)
2 (8/day) Mirror Image, Scorching Ray, Invisibility, Hideous Laughter (DC 22), Web (DC 21), Steal Breath
(DC 21)
1 (9/day) Magic Missile, Shield, Mage Armor (DC 20), Identify, Charm Person (DC 21), Infernal Healing
0 (at will) Acid Splash, Ray of Frost, Open/Close (DC 19), Read Magic, Detect Poison, Ghost Sound (DC
19), Detect Magic, Light, Arcane Mark
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Statistics
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Str 22, Dex 14, Con 24, Int 17, Wis 19, Cha 24/28
Base Atk +13; CMB +21; CMD 33 (can't be Tripped)
Feats Arcane Strike, Bouncing Spell, Combat Casting, Eschew Materials, Focused Spell, Greater Spell
Penetration, Improved Initiative, Iron Will, Lightning Reflexes, Persistent Spell, Spell Focus (Enchantment),
Spell Penetration, Spell Perfection (Hold Monster), Weapon Focus (Tentacle)
Skills Bluff +32, Fly -2, Intimidate +20, Knowledge (arcana) +28, Knowledge (planes) +28, Perception +29,
Spellcraft +28, Stealth -6, Swim +25, Use Magic Device +14
Languages Aboleth, Aklo, Aquan, Other Language, Undercommon
SQ Arcane, Bonded Object (Amulet of Mighty Fists +2) (1/day), Metamagic Adept (3/day)
Other Gear Amulet of Mighty Fists +2, Headband of Alluring Charisma, +4
Tom S 820 |
Well HP make it about CR 13 or 14
AC makes it CR 14
To hit makes it CR 11 or 12
Damage makes it CR 9 Melee but spell make CR + 20 or 15 average all 3 is 15 about
Well the DC 28 on slime makes it CR 21.
Saves will is CR 19 fort and reflex is CR 12
so average it all out CR 15
If where me drop iron will add toughness
Watch dc in slime it is real high and the disnagrate spell is big watch it. Could very easy
Easy one shot some PC's at that CR.
You took combat roll monster an made it into spell roll
Stat are wrong npc is + 4 + 4 + 2 +2+ 0-2
You did +2 +2 +2+2 +2 +4 wich is strong
But by adding class level CR 17 is right
BEGS |
HD are HD it dose not matter source racial or class. Raiseing either change or increase monster ability DC. I see no source stating other wise.
From breath weapon rules.
(DC 10 + 1/2 breathing creature's racial HD + breathing creature's Con modifier;
Probably the same rule for all and any su/ex abilities.