xXAbyssusXx
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I have been trying to refine this character for my first PFS session.
He is a rogue based on the idea of using shatter defenses to gain sneak attack without the need for flanking. I was also considering trading DOUBLE SLICE for SKILL FOCUS (INTIMIDATE).
I'm looking for any opinions on how to make this character better, and if everything is PFS legal.
Rogue (Thug, Scout)
20 POINT BUY:
Str 16 +2, Dex 15, Con 12, Int 8, Wis 12, Cha 10
TRAITS:
REACTIONARY
CAREFULLY HIDDEN
LEVEL 1:
Frightening: (Thug Archetype)
Two-Weapon Fighting: (1st Level Feat)
Double Slice: (Human Bonus Feat)
LEVEL 2:
Evasion: (Rogue Class)
Offensive Defense: (Rogue Talent)
LEVEL 3:
Brutal Beating: (Thug Archetype)
Power Attack: (3rd Level Feat)
LEVEL 4: +1 Dex
Scout's Charge: (Scout Archetype)
Weapon Focus(Weapon Training): (Rogue Talent)
LEVEL 5:
Dazzling Display: (5th Level Feat)
LEVEL 6:
Intimidating Prowess (Strong Impression): (Rogue Talent)
LEVEL 7:
Cornugon Smash: (7th Level Feat)
LEVEL 8: +1 Dex
Skirmisher: (Scout Archetype)
Shatter Defenses(Combat Trick): (Rogue Talent)
LEVEL 9:
Improved Two-Weapon Fighting: (9th Level Feat)
I would really like to hear from someone who has some experience using a shatter defenses build about if it is even viable.
Or if it turns out to be a situation where everything that you CAN intimidate is so WEAK, that is doesn't matter, and everything that you REALLY NEED to intimidate, you CAN'T because the DC is just way TOO HIGH.
sieylianna
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I have to agree, PFS caps at level 12, so basing a character on an ability you don't get until 8th means that you're going 2/3 of your career without it. Your low ability scores may very well impact your ability to accomplish faction missions. And a 12 Con is likely to get you killed since you will be in melee.