Tech / Tinkerer style character


Advice


So what I'm looking for is any advice/suggestions on making a very tech savvy character.

For class, feat, and skill suggestions I would like to be able to create or summon clockwork style creatures and devices. In 3.5 there was a feat that allowed you to make your spells have a theme (Spell Themantics) but i haven't found anything like that in pathfinder.

For my race I'm using the Advanced race guide to make a half-construct any suggestions on what other traits I should take would be fantastic.
I'm very open to suggestions for this one

That's about it, I have 15 points to make my race, I'm level 5, and i can play any class available in the pathfinder setting.

Note: We are using the advanced race guide to make unique characters not races.

For anyone who wants some info on the character, her/him (haven't decided yet)and his/her teacher used clockwork tech to rebuild her/his body after a horrible accident involving some volatile chemicals destroyed her/his right arm, right leg a large portion of her/his abdomen and some internal organs and part of his/her face, left side of the head and ear.

That's all and thank you in advance.


Here's a list of artificer / engineer type classes I've found. I haven't done any of them, but I'm a huge fan of this type of character.

Delvo's Engineer is my personal favorite, although I've added a fair number of entries tothe list without really reading them.

Super Genius Games has a product out called Alchemist's Discoveries which includes an option called "Spagyric devices." This ability replaces bombs, mutagen, or extracts, at your choice. What it does is allows you to "jury-rig" wondrous items to use, and you get a daily imaginary gold limit to make devices in. It's a really cool system and has some balancing drawbacks to help out. Namely, no matter what the item is, it requires two item slots to use. I'd recommend that replacing mutagen as an alchemist, and then changing the fluff on the alchemist to be a tinkerer. Instead of potions, tiny machines. Instead of vestigal wings, actual clockwork wings.


Thanks ill have a look through those, but while looking through other post i came across this

https://docs.google.com/file/d/0BygeGgIcxI-2enpzcy1EdGVuak0/edit?pli=1

Sorry I don't know how to do that link thing so that's the url

Liberty's Edge

If you are not using the advance race for races then I would suggest a gnome. With obsession (+2 craft) and the Master Tinker from the APG (+1 knowledge (engineering and disable device) you have a start. Plus the idea of a gnome riding its construct has all sorts of possibilities.

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