
setzer9999 |
So, this really is too subjective for the rules forum... but, I was just thinking as I was re-reading the Inner Sea World Guide for fun, about Nex and Geb fighting... I figure that any wizards that powerful would have 9th level spells for sure.
It seems to me, if you know the name of your enemy, that you can easily kill them in just 3 standard actions, no save, no restrictions... based on that, I don't see how a war could rage so long amongst such high powered beings which are still mortal (I realize Geb came back as a ghost later, and there is resurrection, but still)...
How? Cast a form of protection from the fate you are trying to inflict on your victim. Cast gate to bring yourself to another plane. Cast gate to bring your victim to said plane... victim dies instantly due to being unprepared for said extraplanar dangers.
For example, cast earth glide on yourself. Gate to the Plane of Earth. Gate your victim to the Plane of Earth. Your victim is crushed into nothingness.
If your victim is able to glide through earth at the time you want to do this, then use other planes. Whatever one fits the bill for the target at the time.
Anyway, I thought that was fun. Doubt it will ever come up in a game though ;)

Nicos |
Why the victim would enter the gate? The best method I suppose is to place the gate in the floor so the vitim falls. but A high level wizard should be fliying all day .
Note that once the target eenter the gate there is not saving trow to avoid the planar travel, but there is not mechanisn to force a creature to enter the gate.

setzer9999 |
Why the victim would enter the gate? The best method I suppose is to place the gate in the floor so the vitim falls. but A high level wizard should be fliying all day .
Note that once the target eenter the gate there is not saving trow to avoid the planar travel, but there is not mechanisn to force a creature to enter the gate.
Calling Creatures: The second effect of the gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling.
...

Pirate |

Yar.
That use of Gate can only target Extraplanar creatures. Being on a different plane from someone does not make everybody else "extraplanar".
Second, you could easily argue that any mortal with a name is, in fact, a unique creature, and thus (by the text of this version of Gate) is under no compulsion whatsoever to enter the gate that appears before them. Most, I would argue, would not. Especially true in the case of beings as powerful as Nex and Geb (each one listed as level 20+).
Also, very few planes cause insta-death. Tons of damage to the unprotected (ie: positive energy plane, negative energy plane, elemental plane of Fire, etc. Even the plane of Earth and of water have pockets of air and livable spaces, and one could argue that the called creature must be able to exist in the area they are being called to, so no calling them into solid rock).
yymv, but using this tactic is all in the realm of GM discretion. However, my first point is the number one reason why this tactic does not work. The text calls out "Extraplanar creatures". Your mortal wizard rival is not Extraplanar.
~P

Nicos |
Oh I see. The method seems prety definitive.
The onl posible loophole i found isin the descriptio of extraplanar creatures
"...creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane."
So, humans in the material plane are not extraplanar and are not subjects to the gate spell. They can only be targeted if they are in anohter plane.

setzer9999 |
Just like the game is defined around the idea that creatures are medium creatures (the rules of the game about reach, spell size, etc. etc.), the game assumes a Material Plane centric wording for how the rules are written.
If a creature is on another plane, it is by definition extraplanar to that plane though. I don't see why this doesn't work. Whatever plane you are on at the time of the casting is what would determine what is extraplanar at that time. Someone on the Material Plane is extraplanar to any plane other than the Material Plane.
Extaplanar doesn't mean outsider. It means extraplanar.
If this wouldn't work, you could also use a similar chain of gate spells to summon yourself a willing army into any location regardless of magical barriers. A gate spell lets you go to a specific point in a plane, not just at random (also the reason that if my first idea should work, that you could specifically summon them into solid rock, not a pocket of air). This would bypass any magical barriers on the target plane, because you don't have to go from a to b... you just get to b metaphysically from a point not even on the same grid at all.
Gate to other plane, have soldiers and nasties follow you... gate again... throw hordes of nasties and soldiers directly into said rivals bedchamber.