Dragon disciple acidic fireball damage question...


Rules Questions

The Exchange

If I had a half-orc dragon disciple with Elemental spell:acid, bloodline arcana acid(green dragon type, +1 damage per die), and the favored class bonus for fire spell damage(1/2 to damage per level), and I cast a half and half fire/acid ball at 6th level, would the damage be 6d6 +3(half-orc favored class bonus) +6(for bloodline arcana)?
Oh and I was thinking of the trait Magical Lineage:fireball to remove the +1 spell level for the elemental spell so it could actually be cast at 6th level....

Liberty's Edge

Ninja Edit:
lemme check my math and a few thingies, I may have misjudged a thing or two.

+3 fire damage though, check.

The acid i want to double check.

Ya ok, the arcana says anytime you cast a spell with your (in your case) acid descriptor, add +1 damage per die. It doesn't get nitpicky so I think the +6 additonal damage stands.

The RAW is appeased, but the RAI is puzzled.

by RAW does that mean

3d6 +3 fire, and 3d6 +6 acid (my original thought)
or
3d6+3+3 of fire, and 3d6+3 of acid.

The Exchange

Also what happens if you empower that later on?
I mean assuming you roll average for 30 damage would that go up to 45?

The Exchange

Winterwalker wrote:

Looks legit

+3 additional fire as it is a fire spell, check.
+6 additional damage from the bloodline, yup, check.

Assuming you are legally casting a spell with both descriptors, it should be good to go. Which Elemental Spell does allow you to do, and with that trait, all seems legal to me.

As a GM I would just keep track that your really doing
3d6 +3(fire), and 3d6 +6(acid) damage in case you run into a monster with a resistance or immunity to one of those elemental types.

Edit: although maybe you gimped it by splitting it so it only gets +3 acid, as only 3 dice are truly acid.

Technically half the damage is acid, not half the damage dice so you could be looking at 6d6 damage divided in half and then add the pluses....otherwise a 7d6 fire/acidball would get wonky...

Liberty's Edge

Fake Healer wrote:
Winterwalker wrote:

Looks legit

+3 additional fire as it is a fire spell, check.
+6 additional damage from the bloodline, yup, check.

Assuming you are legally casting a spell with both descriptors, it should be good to go. Which Elemental Spell does allow you to do, and with that trait, all seems legal to me.

As a GM I would just keep track that your really doing
3d6 +3(fire), and 3d6 +6(acid) damage in case you run into a monster with a resistance or immunity to one of those elemental types.

Edit: although maybe you gimped it by splitting it so it only gets +3 acid, as only 3 dice are truly acid.

Technically half the damage is acid, not half the damage dice so you could be looking at 6d6 damage divided in half and then add the pluses....otherwise a 7d6 fire/acidball would get wonky...

Nope your right, though I think it's

6d6+6 split evenly between acid/fire, and then +3 additional fire damage from half orc.

right?

The Exchange

I think you would add the +s separately after halving the damage.


Well, the Half-Orc favored class bonus adds a static amount if there is fire damage, so that works out fine.

However, Bloodline Arcana says that you add in the +1 damage per die if the spell contains the appropriate energy descriptor, which Fireball does not. Elemental Spell seems to change the damage type, but does not affect the descriptor.

Is this splitting hairs? Maybe, but this is where you may come across some GM interpretation. You could use Elemental Spell: Fire with an Acid spell and certainly stack both bonuses without argument.

As far as I understand Empower, you finish calculating damage from the rolls and add half the total. So if you have a total of 30 damage, yes it would empower to 45.


Unfortunately, by RAW, you don't get the bonus acid damage. Here's why.

Draconic Bloodline wrote:
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Elemental Spell wrote:

Elemental Spell (Metamagic)

You can manipulate the elemental nature of your spells.

Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of that energy type and half is of its normal type. An elemental spell uses up a spell slot one level higher than the spell's actual level.

Special: You can gain this feat multiple times. Each time you must choose a different energy type.

Logically, one would think that Elemental Spell would change the energy descriptor of the spell you modify. But it doesn't. If you energy substitute a cone of cold to deal only acid damage, it still has the [cold] descriptor and doesn't gain the [acid] descriptor. So your admixture fire/acid fireball still only has the [fire] descriptor, so no bonus damage from your bloodline.

However, your half-orc favored class bonus applies regardless of descriptor. It just looks at damage type.

Half-Orc FC bonus wrote:
Sorcerer: Add +1/2 to fire spell damage

So, if you energy substitute that cone of cold to deal fire damage, it still retains the [cold] descriptor, but it dealt fire damage, so you get your half-orc bonus.

Now, modifying the descriptors is a very, very common houserule (mostly because most people don't seem to realize that it doesn't do that), so ask your GM.

The Exchange

So after empowering it, what other good metamagics could be applied to help keep this effective for a bit? I used to love the blistering, searing, fiery fireball from 3.5 and would like to keep this a viable tactic for a while.


magic lineage decreases the meta cost by one level doesn't it? that would be helpful...


I've always been a fan of Quickened Heightened Empowered Fireball plus Maximized Heightened Empowered Fireball when you have Magical Lineage and Spell Perfection.

That's only two level 5 spells.


silly thought, why not just be a red dragon, bypass all the Elemental spell shenanigans and just empower a regular fireball, with +6 from your Draconic lineage and +3 from Half orc favoured class bonus? You could then use another metamagic to charge up the fireball in a more obvious way.

Liberty's Edge

Trayce wrote:
silly thought, why not just be a red dragon, bypass all the Elemental spell shenanigans and just empower a regular fireball, with +6 from your Draconic lineage and +3 from Half orc favoured class bonus? You could then use another metamagic to charge up the fireball in a more obvious way.

Thought of this, but sometimes you just do stuff for the flavor of it :)

The Exchange

Winterwalker wrote:
Trayce wrote:
silly thought, why not just be a red dragon, bypass all the Elemental spell shenanigans and just empower a regular fireball, with +6 from your Draconic lineage and +3 from Half orc favoured class bonus? You could then use another metamagic to charge up the fireball in a more obvious way.
Thought of this, but sometimes you just do stuff for the flavor of it :)

and because fire is pretty much the most resisted of the energies......

The Exchange

GrenMeera wrote:

I've always been a fan of Quickened Heightened Empowered Fireball plus Maximized Heightened Empowered Fireball when you have Magical Lineage and Spell Perfection.

That's only two level 5 spells.

Why the Heightened? Just to up the saves?


Fake Healer wrote:
Why the Heightened? Just to up the saves?

Oop, I typed a bit blindly there! I meant Intensified! I was clearly not paying much attention.

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