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Okay im broken indecisive about what class to commit to. So thought id do a poll see maybe i can get a bit of help deciding on what fits the best in pathfinder society and would be the most *fun* character to play. Right now i usually prefer playing arcane casters either pure casters or melee caster hybrids and typically lean more towards the dark arts as far as play style I.E, necromancers or diabolical summoners. So I could stay within my field of comfort or try something completely different for me either way i just wanted my character to fit well with the story and other player characters at the table for organized games. Right now i put a few character concepts together as what would be fun to play as follows they are:
Viking Warrior (Fighter or Barbarian): Survivor of an annhilated tribe of Linnorm defeated by another tribe. this viking seeks to redeem his people in the eyes of his tribal gods by proving himself worthy of Valhalla carrying the weight of his kin.
Fencing Duelist (Rogue or Fighter): This character disdains armor and knows his way around a rapier, or any similar weapon. Either from Brevoy or Absolom this guy is the son of a noble family who could afford to pay a fencing instructor to teach him the art of combat, he joined the pathfinder society out of a sense of duty and family prestige.
Nature Priest (Druid): Another class i dont really have much experience with; Either hailing from the elf lands or one of the more wild places in Galorian this character would be as an explorer and guide to the society helping them safely through areas that are still wild, ensuring they do not desecrate the natural landscape and slaying abominations to nature. Industrial growth and Undead.
Heroic Wizard: Here i can go a couple of ways this is usually my fallback class, I could go universalist wizard maybe that absolom specialty and be loosely based on a wizard like "Zed from Wizards first rule" or Merlin from countless others. Adventuring with the society for arcane lore and be a overall sort of good character.
Antihero Wizard: Other options im considering for this type are any of the specialist wizards, Infernal Binder/Genie Binder, could be kind of cool. Also necromancer i would not oppose playing I can usually fluff them up to not be evil, make them more like the death priests of ancient egypt or something. Also I would not be opposed to trying a Magus, they seem to make good adventurer types.
Witch: Yeah same reason as wizard, originally was making a gravewalker but then i found out they banned it. So i would go either Death, Spirit, Occult or Shadow witch focusing more on the darker aspects of magic and playing this one more mysterious working with darker or unknown forces for more noble ends.
NOT trying to circumvent the no evil characters rules i just think they would be fun classes to play. Anyways comments on what my first pathfinder society character should be? Im having trouble picking
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My favorite classes so far have been the oracle and sorcerer, both classes have a varity of choices w/in them so that you can play the class multiple times and never play the same character twice (after about 3rd or 4th level).
If you are wanting to break out of your comfort zone, go with the fighter -- or a fighter type.. I wouldn't go paladin if you're natural instinct is to go for the darker side of characters as you'll be frustrated playing it.
but I would certainly second what Toz said .. making multiple characters or even narrowing them down to 3 varied ones -- say the fighter, the wizard and the druid and work on leveling those up
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It's really going to depend on the people you play with. A lot of your choices center around role-playing and character styles, and that's great, but at some tables PFS play tends to be fast and dirty dice rolling where you will get marginalized if you overdo the flavor aspects of your toon. That's not every table, mind you, but when you hit one you want your character to have an effective skill set first and a good story second. Even at story-centric tables, flavor needs to take a back seat to time, especially at conventions. If your flavor toon is dragging the time out so that people are missing a panel they wanted to see or a chance to grab food between tables, you won't be a popular fellow. Last con I went to there was one guy who dragged a scenario out to the full 4 hours plus the 30 minute break period with roleplay and the GM had to call it, that was not a happy table.
I will say from experience that healers and fighters tend to be the most welcome at random tables. At low levels arcane casters are a bit disdained, as are fringe classes like druids and rangers, but in the end you can play any class you like and find room at a table and be welcome. If you're going to play an oddball build, be sure that you play it well, and cooperate with the group in every way you can so that everybody gets their fame points, and everyone will have a good time.
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Don't forget to look at the archetypes, too. The Fighter type you mentioned, the duelist, might go well as a Lore Warden, since that archetype gives up medium & heavy armors, but gains benefits with combat maneuvers, and access to all the Knowledge skills.
Big +1 on this one. I just made a Lore Warden and though it was my intent to GM him up to level 2 before I played him (going trip specialist and wanted to wait for the feats at 2nd) there were two mods this weekend where I regretted not playing him. The class has amazing versatility if you build it right and has those yummy skill points that are so great to have in PFS play. I also admit that I did make (no, not played yet though I am itching to :P) a Tengu rogue with the same basic objective as the duelist type you mentioned above.
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Druids are complicated. If you haven't run one before i wouldn't push for it unless thats what you really wanted to play because of the time constraints on the game
Barbarians do very well in the fights i've see so far: hard to go wrong with a good movement and a nice power attack with a two handed weapon.
For the fencer there's a pretty good fighter archtype in the field guide called the Lore warder: lightly armored but good at combat maneuvers with a few skill points per level.
If you go sorcerer, pick up ease of faith or another trait to make yourself the party face. As a wizard you can be the party know it all, or even grab a trait and an odd skill to make yourself stand out (Disable device or slight of hand for example)
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Two things to keep in mind as you chose what to play are
1. Why is your character in the society?
2.What faction is your character?
You seem to have a pretty good grasp on the world of Golarion, so I could see you having fun playing any of these characters.
As to what's best....Who knows!?! The ten send us out is such mismatched groups, the chance of any given party covering all its bases is slim to none. An individual party may be lacking arcane support, vital healing magics, front line fighters, or handy skills. Pick what you want and go for it!
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Just take all your ideas and multiclass them together, and find ways to combine the backstories.
BEST. CHARACTER. EVER.
;)
Or find a few of your ideas that work with one character backstory and find a fun way to use bits and pieces of them into a "jack of all trades" character. Just make sure not to spread yourself too thin so you don't become "master of none" later on.
(I currently have a "Pirate" character who is: Gunslinger 2 Freebooter (Ranger) 2, Cleric (Besmara) 1, and so far he's proven to be useful in many different facets of PFS play and is always useful to every party he's been in, despite the fact that he's utterly nuts and foolhardy - I normally enjoy playing lawful characters, but this one has been my favorite since I got him going)
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Personally I would avoid what you 'usually' play. Unless you get to PFS twice a week and only PFS, this could be a nice break from your other campaigns. If PFS is all you are doing, make two or three characters, but step out of the comfort zone for most. This is especially important if you have gotten used to a lot of home-rulings as they do not exist at a PFS table.
Of those you listed the duelist and the nature priest will most likely stand out in a (my?) typical PFS table (seen lots of vikings and emo-casters). But you can stand out with the suggestions above (lock-picking wiz? nice :) I will add that I started to make a nature priest (druid). With all the cool domain abilities and sub-domain options from the APG, I found several versions of nature priest (cleric) I really wanted to try. YMMV :) Also if you are used to playing casters, druid will not be too complicated IMHO.
Play what you want to PLAY, the scenerio/group/society will make the adjust. :)
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I'll just toss this out there: if you like caster types, but want to dip into the duelist rogue sort, take a look at a kensai magus. They devote themselves to the mastery of one blade, and can cast through it. They also don't wear armor. And a +1 Keen katana is just too much fun when shocking grasp hits the table ;)
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I'll just toss this out there: if you like caster types, but want to dip into the duelist rogue sort, take a look at a kensai magus. They devote themselves to the mastery of one blade, and can cast through it. They also don't wear armor. And a +1 Keen katana is just too much fun when shocking grasp hits the table ;)
Add the Bladebound archetype, and you have a +3 Keen katana, instead of +1 Keen.
Magical Lineage on Shocking Grasp, so you can make it Intensified in a 1st level slot, and keep it useful to 10th level or so....
When his Fame allows, he is probably going to buy himself a few PoP 1s...
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Alexander_Damocles wrote:I'll just toss this out there: if you like caster types, but want to dip into the duelist rogue sort, take a look at a kensai magus. They devote themselves to the mastery of one blade, and can cast through it. They also don't wear armor. And a +1 Keen katana is just too much fun when shocking grasp hits the table ;)Add the Bladebound archetype, and you have a +3 Keen katana, instead of +1 Keen.
Magical Lineage on Shocking Grasp, so you can make it Intensified in a 1st level slot, and keep it useful to 10th level or so....
** spoiler omitted **
Me: lore warden fighter with Butterfly's Sting.
I crit with my wakazashi on the BBEG and passed it to her as we were clearing Godsmouth Heresy. She (enlarged, arcane striking, shocking grasp) rolled the following:
1d12 blade -> 3d6 enlarged -> 9d6 crit -> +10 = 9d6+10 physical
2d6 grasp -> 4d6 crit = 4d6 electric
13d6+10 total.
It was something like 77 damage at level 2.
Gross.
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Grolick wrote:Best characters are ones you like the best. There is no "best class" for PFS, unless you're trying to power game or something. But play what you think will be fun.I wasnt asking for the best class was trying to find something fun
Make a deaf diplomacy centered oracle. Or a melee fighter with a Strength of 7. Make a ranger that specializes in using a sling. Do literally anything and as long as you enjoy yourself, it'll be a fun class.