Magic Missle Magister


Advice

Sovereign Court

Okay. I remember seeing something about this on a 3.5 wiki. But I'm wondering on how you would do for PF (and PF books/info only). I'm thinking

Magic Missle Magister:
MAGIC MISSLE MASTER CR 1/2
Male Human (Taldan) Sorcerer 1
NG Medium Humanoid (Human)
Init +2; Senses Perception +1
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Mace, Light +0 (1d6/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Ranged Crossbow, Light +2 (1d8/19-20/x2)
Spell-Like Abilities Dancing Lights (3/day)
Sorcerer Spells Known (CL 1, +0 melee touch, +2 ranged touch):
1 (4/day) Magic Missile, Shield (DC 15)
0 (at will) Read Magic (DC 14), Detect Magic, Light, Jolt
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Spell Focus: Evocation, Varisian Tattoo: Evocation
Traits Magical Lineage: Magic Missile, Precocious Spellcaster: Jolt, Magic Missile
Skills Bluff +8, Intimidate +8, Knowledge (Arcana) +4, Spellcraft +4
Languages Common
SQ Arcane, Bonded Object: Ring (1/day) (Sp)
Combat Gear Crossbow, Light, Mace, Light; Other Gear Ring
--------------------
SPECIAL ABILITIES
--------------------
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Bonded Object: Ring (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Magical Lineage: Magic Missile A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Precocious Spellcaster: Jolt, Magic Missile Select one cantrip and one 1st-level spell; when you cast these spells, they function at one caster level higher than your actual caster level.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.
Varisian Tattoo: Evocation Spells from chosen school gain +1 caster level.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Thoughts after this point? I think Toppling Spell would be good for a meta magic feat as well as quick spell. But what else?


As far as I can tell (and I'm no expert), raising the DC of Magic Missile does nothing; it's got Saving Throw: None. The only benefit from Spell Focus or your Arcane Bloodline +1 DCs are in the chance you're using something like Dazing Spell. And the usefulness of Varisian Tattoo wanes at level 8.

I hear Toppling Spell is mostly good for Humanoid opponents and little else; most creatures you'd fight have better CMDs than you'll be able to match.

Because Magic Missile caps out at 9th level, you may consider the ubiquitous Wayang Spellhunter trait to replace Precocious Spellcaster (if your GM will allow it to stack with Magical Lineage). That lets you throw around Dazing or Maximized Magic Missiles with your 2nd-level slots, Empowered or Sickening Magic Missiles with your 1st-level slots, and possibly (though no DM I've ever played with would allow it) Stilled or Silent or Piercing Magic Missiles as cantrips.

In essence, this build is a damage-dealer with a moderate amount of utility, who isn't particularly good at dealing damage or providing much utility. At ninth level, you're looking at 37.5 dpr, which is all you'll do until you can maximize AND quicken your Magic Missiles, where you'll do 50 DPR until the end of your career. (I think; I'm bad with math). And you'll be burning through your spells per day rather quickly. Also, the spell Shield completely shuts your main trick down.

Obviously, you'd still be a Sorcerer, so there are always other spells available for you for whenever Magic Missile won't work. But not if you've used all of your 7-th level slots for pimped-out Magic Missiles.

But I could be wrong.


Spell Specialization wouldn't be a bad idea. You could also consider going into the improved/greater trip line.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Magic Missle Magister All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice