| VRMH |
Based on the Simulacrum spell, I have some questions about ice.
- Where do you get it / how do you make it?
In cold climates it would be a matter of leaving a trough filled with water outside, or hacking chunks out of the river.
In moderate climates, there might be ice-houses which store large blocks. But there's no spell that makes ice and a simple catrips can unspoil food anyway, so... why bother with an icehouse? And where does ice come from in other climates? Judging be the (Lesser) Simulacrum write-up, you need a full sized ice sculpture of whatever you're creating. For some creatures, that is a lot of ice! - What kind of damage does it do to keep a hand on a block of ice for twelve hours? And what might protect against it, while still allowing spellcasting?
The Cold-Weather Outfit mentions no gloves, and mere leather ones probably won't cut it that long. - How long does creating an ice sculpture take, based on its size?
I've no experience whatsoever in sculpting, but I do recall making small snowmen seemed to take forever.
Winterwalker
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1.) This is opinion, which is abhorrent, in a RAW forum, but I'd allow anyone with a cold effect that deals damage to make as much ice as they need by freezing water they have around them.
Ray of Frost, etc, sure why not.
2.) Clothing and accessories includes all full outfits, hats, gloves, scarves, jewelry, body adornments (tattoos etc.), perfumes and similar items. All characters begin play with one outfit, valued at 10 gp or less. Additional outfits can be purchased normally.
Nitpicky? yes. But cold weather gear is additional gear, so it's assumed you can already have gloves. Technically your right, the RAW doesn't say you get gloves with it, but you'd still get the +5 bonus without them regardless. Go figure.
As for damage you could go by the environmental rules for 'cold'.
I don't think you need to keep your hands on it for a full 12 hours do you? That seems rather odd.
I find this question rather trivial though, it's more a roleplay question. If your GM is being picky, just get some blacksmithing gloves or something heavy. Or buy some oven mitts. heh!
3.) um. Profit.
| VRMH |
I'd allow anyone with a cold effect that deals damage to make as much ice as they need by freezing water they have around them.That makes sense, but I'm not sure that would allow for the creation of actual blocks of ice, rather than a heap of ice chunks. I suppose you could freeze those together though.
As for damage you could go by the environmental rules for 'cold'.Good call.
I don't think you need to keep your hands on it for a full 12 hours do you?
The ice statue is the material component of the spell, and those need to be "manipulated". Plus the spell's description suggest you are shaping the ice statue while casting the spell. So you first need to create a block of ice, then craft an ice statue, then keep it frozen while you warm yourself up again, and then manhandle the thing again for 12 hours.
I've worked in coolers - it's no picnic.you would think cold weather gear had gloves...endure elements?
I'd say casting that one's a given, but "Characters in prolonged contact with ice might run the risk of taking damage from severe cold". And Endure Elements specifically does not protect against damage.