| SycoSurfer |
Did anyone have issues with seperating the party in the first session? I haven't run the game, but I am reading thru it and it seems they want to sort of alienate people at specific parts to develope story points. In the first session it seems like seperating the party could frustrate some of the players. I know our first sessions are usually slower moving with the RP and development and if I suddenly pull one player off for a solo encounter while it might be funny, enjoyable and make for a great plot development I could see others being a little put off by this. I am just wondering if anyone else had issues with this. I might be overthinking this as it will prolly be at most a 10 minute encounter and others will hardly notice. Then again seperating the party might make the others realize something is going on and they would pay attention and note that this could be something developing the story and get them more involved in the RP aspects of this town. This might work better than I am thinking. Any feedback on this?