Mattrex
RPG Superstar 2013 Top 32
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I wasn't able to find anything explicit about this in the rules or on the forums, and though I have an inclination of my own, I thought it would be good to get some second opinions as well.
Does being underwater in and of itself provide concealment of any kind, whether a miss chance or an ability to use Stealth, either to creatures in the water or creatures out of the water?
I realize there are easily circumstances in which the answer would be "yes"--murky water, for instance. But I'm interested in water in and of itself.
| VRMH |
Does being underwater in and of itself provide concealment of any kind, whether a miss chance or an ability to use Stealth, either to creatures in the water or creatures out of the water?
No concealment.
Stealth and Detection Underwater: How far you can see underwater depends on the water's clarity. As a guideline, creatures can see 4d8 × 10 feet if the water is clear, and 1d8 × 10 feet if it's murky. Moving water is always murky, unless it's in a particularly large, slow-moving river.
It's hard to find cover or concealment to hide underwater (except along the sea floor).
Invisibility: An invisible creature displaces water and leaves a visible, body-shaped “bubble” where the water was displaced. The creature still has concealment (20% miss chance), but not total concealment (50% miss chance).
Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.