| Googleshng |
I've always been a little fuzzy on how this works, and since I'm playing a changeling druid in an upcoming game, I really should double check. Say I have a changeling's claws and, oh, a quarterstaff. My options go something like this, I think?
Option A- Claw at full, claw at full.
Option B- Staff at full, claw at -5, claw at -5, (staff at -5 with 6+ BAB, etc.).
Option C- Staff at -4*, staff at -8*, claw at -5, claw at -5, (staff at -9 with 6+ BAB, etc.).
* -2 with two weapon fighting.
I have all that right?
| Mojorat |
First, cant staff and claw because staff is a 2handed weapon. secondly, twf has no connection to natural weapons (there was old wording somewhere in the rules connecting the two, but ignore it)
My Changling rogue has a rapier. she can claw claw at full.
She can also Rapier, then single claw at -5
Can never use a limb with a natural weapon and attack with a manufactured weapon in the same round.
| lemeres |
You could Boot Blade/Boot Blade then Claw/Claw.
Don't forget the dwarven boulder helmet.
Anyway, the multiattack feat is designed to lower the penalties of secondary natural weapons (all natural weapons count as this when you use a manufactured weapon) from -5 to -2. It basically works like an offhand attack then.
As a weird exception that only applies in extremely specific situations for animal comanions and eidolons(and not PCs in the least), a natural attack can get something of an iterative. If they has less than 3 natural attacks when they gain the multiattack ability leveling up, they in fact gain an additional attack at BAB -5. I mostly see if as a nice little addition to wolves and one big bite build eidolons.