Natural weapons and iterative attacks


Rules Questions


So, pretty simple question: I'm making a changeling character, and she has claws, as changelings do. The nice thing about natural attacks is of course that it can give you multiple attacks at lower levels (at full bab, at that), but what about later in the game when you get your iteratives?

Thanks!


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Natural attacks never get iteratives.


That's what I thought, but I figured I'd make sure I wasn't missing something. Thanks again!

Grand Lodge

You can make natural attacks in addition to iterative attacks.

They will become secondary if you do so.


I've always been a little fuzzy on how this works, and since I'm playing a changeling druid in an upcoming game, I really should double check. Say I have a changeling's claws and, oh, a quarterstaff. My options go something like this, I think?

Option A- Claw at full, claw at full.
Option B- Staff at full, claw at -5, claw at -5, (staff at -5 with 6+ BAB, etc.).
Option C- Staff at -4*, staff at -8*, claw at -5, claw at -5, (staff at -9 with 6+ BAB, etc.).
* -2 with two weapon fighting.

I have all that right?


First, cant staff and claw because staff is a 2handed weapon. secondly, twf has no connection to natural weapons (there was old wording somewhere in the rules connecting the two, but ignore it)

My Changling rogue has a rapier. she can claw claw at full.
She can also Rapier, then single claw at -5

Can never use a limb with a natural weapon and attack with a manufactured weapon in the same round.

Grand Lodge

You could Boot Blade/Boot Blade then Claw/Claw.


So full bonus with no weapons, two(-handed) weapon(s) as usual, or one-handed weapon as usual and a single bonus claw strike at -5 then? Got it.


blackbloodtroll wrote:
You could Boot Blade/Boot Blade then Claw/Claw.

Don't forget the dwarven boulder helmet.

Anyway, the multiattack feat is designed to lower the penalties of secondary natural weapons (all natural weapons count as this when you use a manufactured weapon) from -5 to -2. It basically works like an offhand attack then.

As a weird exception that only applies in extremely specific situations for animal comanions and eidolons(and not PCs in the least), a natural attack can get something of an iterative. If they has less than 3 natural attacks when they gain the multiattack ability leveling up, they in fact gain an additional attack at BAB -5. I mostly see if as a nice little addition to wolves and one big bite build eidolons.

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