| Shiftybob |
I'm considering using some of Kingmaker's kingdom building rules in a Ravenloft campaign I'm running. Has anyone tried this before? Does anyone have any advice for how I can adapt it? or what I should keep in mind? So far, my main concern is the amount of time it takes for kingdom development, considering...
For those unfamiliar with Ravenloft, the beginning of the campaign has the PCs arriving at a ruined town overrun with zombies, the town's mayor having been recently poisoned, and the priest of the local church gone insane. I thought it would fit right in to have them take over the situation, and at least help the town to rebuild a little.
| dunebugg |
I would not start the kingdom building stuff until after Strahd was out for the "count" (harharhar). IIRC he is in charge of the area? It's been a few years since I ran it. The timeframe is far too short to let the PCs invest much into the town. Maybe just let them know its an option after the module you're on?