ARG and Blood of Fiends


Rules Questions

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I'm going to guess that the ARG is still new enough that there's not already a thread on this...

So, Blood of Fiends has alternate tiefling heritages. They change your stat adjustments, swap out darkness for different SLAs, and change your racial skill bonuses to different pairs of skills.

Meanwhile, the Advanced Race Guide has alternate racial traits. Some of them replace the Skilled racial trait, and some of them replace the Spell-Like Ability racial trait.

So, would taking a heritage prevent you from using those alternate racial traits? I mean, an alternate-heritage tiefling still has the Skilled racial trait (for instance), so it seems reasonable he could replace it. The only reason I ask at all is because of the precedent set by archetype rules. But of course these aren't archetypes.

Thoughts?


If the trait you wish to replace still has the same name it should work.

Grand Lodge

If you still have it, you can replace it.

Are you building a Tiefling PC?

I love Tieflings!

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

blackbloodtroll wrote:

Are you building a Tiefling PC?

I love Tieflings!

Yep, for PFS. LG cleric of Iomedae, of all things. ;)

Grand Lodge

Cool, I played a small LN Mindchemist that was a very devout follower of Iomedae. She/He actually sucked at being devout, but tried really hard.
So hard, she/he annoyed the crap out of people, which fit with the 5 charisma.


if you pick one of the blood of fiend heritages, do you still keep the fiendish resistances and darkvision?

Grand Lodge

wilder79 wrote:
if you pick one of the blood of fiend heritages, do you still keep the fiendish resistances and darkvision?

Yes.

Only the listed changes apply. The rest stays the same.

The heritages only change the stat mods, spell-like ability, and skill bonuses.

Sczarni

Currently playing a level 2 tiefling fighter in PFS with an AC of 27 (thank you Armor of the Pit!)

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