Can a wizard (teleportation school) use school spec. ability to get out of grapple?


Rules Questions


As the title says.

Can I use the teleportation ability of my wizard, specialized in the teleportation school (APG), to teleport out of a grapple? It's a swift action so according to the rules it does NOT seem to provoke an attack of opportunity.


Yes, it's also a supernatural ability so it doesn't provoke. Also, anyone with the grappled condition cannot take any aoo unless they are 2 sizes bigger than the creature they are grappling.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Provided he has line of sight to where he is going, yes.

It's a supernatural ability and thus isn't interferred with by things like grapple.

There are a few exceptions though. My GM once ruled that I couldn't teleport out of an air elemental's cyclone, because I couldn't see through all the dust and debris. Also gotta watch for Tetori Monks. They can stop teleportation effects cold.


That was quick! It's almost like I should bring my laptop with me to sessions so questions like these could be resolved with haste :D

Thanks, people!


Ravingdork wrote:

Provided he has line of sight to where he is going, yes.

It's a supernatural ability and thus isn't interferred with by things like grapple.

There are a few exceptions though. My GM once ruled that I couldn't teleport out of an air elemental's cyclone, because I couldn't see through all the dust and debris. Also gotta watch for Tetori Monks. They can stop teleportation effects cold.

I'm fairly certain teleportation effects don't require line of sight or line of effect. If they did the max range on them would be quite a bit shorter.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Just Some Bard wrote:
Ravingdork wrote:

Provided he has line of sight to where he is going, yes.

It's a supernatural ability and thus isn't interferred with by things like grapple.

There are a few exceptions though. My GM once ruled that I couldn't teleport out of an air elemental's cyclone, because I couldn't see through all the dust and debris. Also gotta watch for Tetori Monks. They can stop teleportation effects cold.

I'm fairly certain teleportation effects don't require line of sight or line of effect. If they did the max range on them would be quite a bit shorter.

Typically they don't, however the supernatural class ability being referred to explicitly states that it needs line of sight. In short, it is an exception to the rule.

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