brent norton
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I am 40K fan and love the fluff for the Daemonhunters and the gray knights. For whatever the reason, I am trying to come up with an Inquisitor/Summoner mix? You may say, "why would I do that". Because I think it would be neat to have an Inquistor that has left the front line of the worldwound and will do anything to get something that may once and for all close the wound and send every demon back to the pit. Even if that means binding herself to a daemonhost(Eidolon). I know from the beginning there will be know optimal build. I was thinking a 1 for 1 level build or do I do a 2 for 2? This will be for a PFS game and maybe Shattered Star AP. So, twenty point build.
My eidolon will be trying I wanted to an cat like creature with six legs and feline. 4 eye two sets of ears and tentacles and realized last night I was thinking of a displacer beast.
So I have my female commissar dressed style inquistor with her daemonhost (Eidolon).
How playable will this be at higher levels?
| Joyd |
You're hewing a tough row there. Summoner is an intensely powerful class, but one that really suffers from losing levels of itself. Inquisitor is on some level basically a martial class, and while the summoner does have medium BAB and HP and some okay spells for that, it's generally not contributing a huge deal there, especially if you don't intend to be riding your eidolon.
The first thing I would look into is whether you need inquisitor levels for your concept. There's nothing stopping a full summoner from being dedicated to fighting daemons and wearing a sweet commissar outfit and being dedicated to a deity and/or cause that fiercely hunts down daemons or even calling herself an "inquisitor". They can even be part of an inquisitor order. If there's specific inquisitor abilities you really feel are core to the character concept you can go deep enough for those, but the more you can keep the levels to one side or the other the better off you'll be.
| Mad Jackson |
Rather than take a level of inquisitor, take a level of gunslinger, mysterious stranger archetype. Now you have your boltgun to go with your daemonhost. Plus, your charisma acts as grit and nets you extra damage on a shot. Since alchemy is a class skill for the summoner, you don't have to worry about buying ammunition.
As Joyd mentioned, Summoner does not multiclass well, but I think for a PFS game a 1 or 2 level dip won't hurt too much. No more than 2 levels, though, or you're really going to hurt yourself.
And one more thing...
HERETIC! PREPARE TO BE PURGED!
brent norton
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The first thing I would look into is whether you need inquisitor levels for your concept. There's nothing stopping a full summoner from being dedicated to fighting daemons and wearing a sweet commissar outfit and being dedicated to a deity and/or cause that fiercely hunts down daemons or even calling herself an "inquisitor". They can even be part of an inquisitor order. If there's specific inquisitor abilities you really feel are core to the character concept you can go deep enough for those, but the more you can keep the levels to one side or the other the better off you'll be.
I want the skills from the inquisitor class, which the summoner class does not have. The gunslinger also doesn't have the skills I am looking for although the bolter would be cool.
The could have just add something that had an animal companion but the summoner allowed me the build my chaos creature.
The primary class will be a inquisitor class will be the primary with summoner as a secondary 2 to 1. The creature will help me with teamwork feats.
I think I am going to go down the road with a Dex build and the crossbow mastery feat tree. I will post my first level build after work.
| Kydeem de'Morcaine |
So your going for a Inq 8 / Summ 4 (since PFS ends at 12).
I tried, but I can't find a build I would be happy with for that level combination.
By reputation, PFS isn't too tough. So you might do ok. Especially if you don't get on any tables that are too lopsided.
The few times I played, we had either all ranged offensive casters (that got clobbered in melee) or all melee types (that got pin-cushioned from range).
| Kryzbyn |
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I'd go paladin, then ask your GM if you can use the divine bond options from Anti-Paladin to get a demon pet at level 5 instead of the mount.
EDIT: Another thing...for flavor. You could use a variation of the paladin oath against evil outsiders, and be a paladin of Sarenrae. She teaches the value of redemtpion, maybe that's why your paladin has a demon? To try to reform it?
brent norton
|
I'd go paladin, then ask your GM if you can use the divine bond options from Anti-Paladin to get a demon pet at level 5 instead of the mount.
EDIT: Another thing...for flavor. You could use a variation of the paladin oath against evil outsiders, and be a paladin of Sarenrae. She teaches the value of redemtpion, maybe that's why your paladin has a demon? To try to reform it?
I really like this idea. But my creature is only there to help me find magic items to kill demons. I borrowed this idea from Midnight where evil clerics get compainions that help them detect magic.