| Caimbuel |
After the build race fiacsco we settled on based stuff for races and only core books for builds.
he let me roll stats and I did very well. Party is a 1/2elf time oracle(dual curse[blackened and spirits]), dwarf battle cleric with a dwarven reach axe, and last a normal monk.
Wanted range with decent utility
Human fighter1, wizard5, EK3, AA4, EK another 7
str - 16 dex-20 con-14 wis-13 int-16 cha-13
I know, rolling is broken, but yet again his rules.
Lvl Class BAB Feat
1 F 1 Rapid Shot, Point blank shot, Presice shot
2 W 1 Scribe scoll, Bow bond
3 W 2 Deadly Aim
4 W 2
5 W 3 Weapon Focus
6 W 3 craft wonderous
7 EK 4 Combat Reflexes, many shot
8 EK 5
9 EK 6 weapon spec
10 AA 7 +1 arrows all day
11 AA 8 Point Blank master, imbue arrow
12 AA 9 elemental arrows
13 AA 10 snap shot, seeker arrow
14 EK 11
15 EK 12 clustered shot, open**
16 EK 13
17 EK 14 imp snap shot
18 EK 15
19 EK 16 open**, open**
20 EK 17
Thats 17 bab, 17 CL, or 9th spells 3 lvls late, but with magical knack only 1 CL behind
Of course this is a draft, so may change due to the campaign.
still deciding what is any archtyps, scools, etc.
Suggestions, problems, thoughts please?
| malanthropus |
Wow, nothing like waiting a whole 2hours before deciding that no one wanted to answer you...
Go straight fighter, I think necromancy would be a fun school for you. Just for all the touch attacks you could stick on your arrows. Spell focus and spell perfection or imp init for feats...and leper, not leaper.
| Lune |
You only posted 3 hours ago and already gave up? Man, thats not giving much of a chance. Its a pretty simple build so your not likely to get a lot of feedback if you don't ask specific questions.
One suggestion that I can give is if you are going more of a caster type Arcane Archer like it seems that you are I would suggest the feat Vital Strike. Since you are not able to shoot multiple imbued arrows per turn it makes sense to make that single arrow carry a mighty punch. Sure, it will have a spell imbued to it but why not make it do more damage too?
| Caimbuel |
One suggestion that I can give is if you are going more of a caster type Arcane Archer like it seems that you are I would suggest the feat Vital Strike. Since you are not able to shoot multiple imbued arrows per turn it makes sense to make that single arrow carry a mighty punch. Sure, it will have a spell imbued to it but why not make it do more damage too?
Vital stike takes an attack action, so does imbue spell, seems like sub par maybe, and does not vital strike negate rapid shot and many shot?
| Lune |
Imbue Arrow (Sp)
At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the arcane archer can fire the arrow as part of the casting. The arrow must be fired during the round that the casting is completed or the spell is wasted. If the arrow misses, the spell is wasted.
Vital Strike
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Imbue arrow does not say that you are using the attack action. It does, however, say that you can fire an arrow as part of the casting. Firing an arrow is typically done by using the attack action. Vital Strike uses the attack action. So it is not specifically disallowed and is implicitly allowed. I guess you would have to ask your DM to be certain on how they would rule but I don't see any reason to disallow it. After all, how else do you fire an arrow than with the attack action?
Vital Strike does not "negate" Rapid Shot and Many Shot, it just can't be used with them as they both require a full-attack action. Vital Strike is meant to be used when you only have a standard action available. For example: during the surprise round, on any round where you want to move more than 5' or ... when you use Imbue Arrow.