| Thanis Kartaleon |
If you were to light a Desnan candle (Adventurer's Armory) and then drop it in that square, what would occur? Supposedly it continues to fire off, but as it is a ranged touch attack, what bonus would be assigned?
RAW, I guess it somehow ceases to fire without a controller, but I don't think that's the intention.
This may or may not have something to do with upwards of 30 candles being lit in the near future in a crowded theater in a 6-round span of time…
| VRMH |
Thanis Kartaleon wrote:
If you were to light a Desnan candle (Adventurer's Armory) and then drop it in that square, what would occur?It'll continue to shoot its "candles", but now along (or into) the floor.
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Supposedly it continues to fire off, but as it is a ranged touch attack, what bonus would be assigned?None. It might accidentally hit someone, but probably only once out of a hundred times.
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RAW, I guess it somehow ceases to fire without a controller, but I don't think that's the intention.Nor do I. Real-world firework candles continue to fire until they run out too.
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This may or may not have something to do with upwards of 30 candles being lit in the near future in a crowded theater in a 6-round span of time…
- I doubt they look like candles. It's firework, this won't happen by accident.
- Uncontrolled pyrotechnics in a theatre = fire. Fire in a theatre = burning theatre + panic. Panic = deaths + burning theatre = disaster, with potentially a large part of a city going up in flames.
| Thanis Kartaleon |
VRMH wrote:
You should read up on some of the punishments that have been inflicted on people who started fires in cities. It's... illuminating.
- I doubt they look like candles. It's firework, this won't happen by accident.
- Uncontrolled pyrotechnics in a theatre = fire. Fire in a theatre = burning theatre + panic. Panic = deaths + burning theatre = disaster, with potentially a large part of a city going up in flames.
This is sort of the intent. I'm the GM, and the firework-lighters are a group of goblins intending on causing chaos. All part of my "extended-cut" version of RotRL.