Random Treasure


Skull & Shackles


Not sure if this has been asked yet but on the inside over of the AP there is the map of the Shackles. On this map there are 4 or 5 X's that are supposed to be random treasuer.

On the inside back cover there is info on the diff. random treasure but no sorry of stat blocks for encounters. Is this supposed to be up the the GM to come up with diff. encounters for this? I will just not use them I think.

Dark Archive

They are "Springboard" ideas in case you want to add things in the middle between modules, like what I'm doing: In between modules, I'm going to be adding in 1 level of stuffs so that they make it to Level 20 by the end of the AP.


I am new to this have and have killed an "Evil Cleric" The Game Mater's Guide on page 67 says her treasure is "1 Magor Random Treasure roll(page 30). On page 30 it says to "roll d% on the appropriate tabs below." What is a d"%
Larry5


I believe d% they meant a random 1d100. There are usually tables that you can look up based on this d100 roll.

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