Merisiel

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Decided to make a screaming chair haunt, players had to make a will save of 18 (these players are minmaxers, this isn't hard) or be forced to start removing their own bones and building a chair, each failure completes 1/3 of the chair and does 1d8 constitution drain. They absolutely hated this encounter from a character point of view, but loved and had nightmares from a player's perspective.


I believe d% they meant a random 1d100. There are usually tables that you can look up based on this d100 roll.


DMing a party of 7 players for this adventure ( I know, call me crazy, but I adjust the CR sometimes almost tripling it, but they still make through, 5 of the players are really experienced )
At the time this was the party setup all at level 4:

Lawful Evil Tiefling Inquisitor of Asmodeus ( rest of the party doesn't know he's evil )
Chaotic Neutral Half-Elf Bard
Chaotic Neutral Half-Orc Barbarian
Chaotic Neutral Human Ranger
Chaotic Neutral Human Fighter
Chaotic Evil Human Rogue ( rest of the party doesn't know he's evil )
Chaotic Neutral Half-Elf Sorceress (Air Elementalist)

My players aren't exactly what you would call sane (notice the lack of healers) , we're currently on the second book, raiders of the fever sea.

Have yet to have a player death, but this one was the closest they have ever got:

During that period where they're trying to amass more disrepute and infamy, I made my own village for them to make port.

Everything seemed normal, until they got to the tavern, they started to notice something suspicious, the follower of Asmodeus quickly noticed the bartender had a necklace with the symbol of his evil deity, so he just chose to ignore it, and acted as if nothing was wrong.

During the night, one of the players overheard some chanting coming from a windowless wooden building to the north of the tavern, and they decided it would be a great idea to go investigate demonic chanting (in abyssal of course) coming from the place.

They all arrived at the door, made a really good stealth check to open the door without making any noise. Upon opening the door, they saw a child strapped to a stone altar covered in blood, a cultist with a dagger raised above said child, and the crowd of cultists chanting.

The 2 evil characters in the group, made some good bluff checks and convinced the group to not do anything, as this wasn't their fight, but the other characters decided to try and stop, and they convinced the others to join in.

(This was 100% improv btw) As soon as the "battle" started, none of the 7 players were able to deliver a fatal blow in time to the cultist about to kill the child, so he stabbed the child, and a Bearded devil sprung from the evil sacrifice, the demon ripped out of the altar, and forced the cultist to do the same to himself, and another bearded devil sprung.
(Keep in mind these all have DR which the party didn't have, and also had fire/lightning resistances which really screwed up with the sorceress)

By the 3rd round, the devils were using the power of the unholy grounds to kill the cultists in the crowd to spawn more devils to join in on the fun.

By the 4th round, the barbarian managed to get on top of the altar and land a critical hit with Vicious Thunderous scythe ( yeah that hurt and killed one of the bearded devils )

By the 7th round there was at least 45 devils spawned ( 2 bearded, the rest all lesser ones ) but the group delivered some insane crits from this point on, with 4 of the players being unconscious.

By the end of the battle they decided to keep the evil artifact dagger and use it in combat, which resulted in some pretty mean carnage aboard their ship once the demonic power of the dagger took over control of the rogue.

Long story short, 15 people dead by this dagger, they eventually brought into a consecrated ground outside their fortress at tidewater and got the demon out and destroyed it and the dagger.

Good times were had by all ;)