Wall of Ice


Rules Questions

Sczarni

Wall of Ice

I am having trouble trying to figure out how big the wall is. From the description I get its either a Plane (wall), large block of ice, or a hemiphere, but how long is the wall? Guess I am just having trouble with the language there...


The area effect is confusing I agree. What it says is:

Effect anchored plane of ice, up to one 10-ft. square/level, or hemisphere of ice with a radius of up to 3 ft. + 1 ft./level

Then:

Quote:


Ice Plane: A sheet of strong, hard ice appears. The wall is 1 inch thick per caster level. It covers up to a 10-foot-square area per caster level (so a 10th-level wizard can create a wall of ice 100 feet long and 10 feet high, a wall 50 feet long and 20 feet high, or any other combination of length and height that does not exceed 1,000 square feet). The plane can be oriented in any fashion as long as it is anchored. A vertical wall need only be anchored on the floor, while a horizontal or slanting wall must be anchored on two opposite sides.

Each 10-foot square of wall has 3 hit points per inch of thickness. Creatures can hit the wall automatically. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 15 + caster level.

So you cannot make a block of ice it has to be a plane or sheet, or make it thicker than 1" per caster level. So an 8th level caster will create a wall of ice 8" thick and consisting of eight 10x10 planes in total area.

Sczarni

Gotcha. Makes much more sense for how I can use this then.


It's a great spell for blocking off foes on one flank for a few rounds so that you can concentrate on the other, or for making a fire attack stop dead. It can make a temporary bridge, or chute, in fact it's a very versatile spell in many ways.

Sczarni

Well I am the GM and was just looking over the enemies for the AP and one of the enemies has this spell at will...so I am basically just going to trap my PCs in with this enemy and go crazy.


Is this...:
Rise of the Runelords, by any chance, the encounter with the Ice Devil? I just ran my players through that a few weeks ago. Evil hint: Floor the arena in ice, and let them melt it at their peril if they are standing over one of the pits. Then create another wall of ice over their heads to keep them out of the fight...note that walls of ice are no impediment to the wraiths :D

Sczarni

Dabbler wrote:
** spoiler omitted **

No its...

Spoiler:
A Bone Devil in Council of Thieves. Not sure if you've played or run this so I won't spoil any more, but I am going to try and summon a SECOND Bone Devil and let the PCs roll the percentage for failure. ;)


Don't use it to trap them all at the same time. Split the group with it and let the now isolated members of the party sweat it out.

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