Special Scimitar Rules


Rules Questions

Sczarni

So a friend of mine built a scimitar-wielding cleric of Sarenrae. His plan was to dual-wield them, because he had found a rule online stating that a character is treated as having a light weapon in his off-hand if both his weapons are scimitars.

A great deal of searching failed to turn up the source of that rule, however-- it's not in the CRB (in fact, the CRB's weapon descriptions actually skip the scimitar) and we couldn't find it anywhere else.

Does this rule actually exist, or was it an old 3.5 rule that my friend misremembered as being in PF?


3.5 had an oversized TWF feat i think which would have covered it.

Eberron also had a two bladed scimitar.


First if he is citing a 'rule' rather than a feat then i can say absolutely it doesnt exist.

There is Dervish dance that lets you treat the scimitar as a piercing weapon and use finess with it. But i dont think it changes the Scimitar to a light weapon.

But basically outside of Feats creating a special rule (dervish dance) the game does not have any special scimitar rules i am aware of.


Perhaps your friend is thinking of the Sawtooth Sabre. (Inner Sea World Guide p290).

ISWG p290 wrote:
A sawtooth saber may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtooth sabre), you treat the weapon as if it were a light weapon for the purpose of twoweapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.

This is approximately equal to a double-bladed sword. Both require the exotic weapon proficiency. Both do 1d8 (19-20/x2) damage. Both cases the off-hand is counted as a light weapon.

Based on this I could easily see a general Exotic weapon proficiency being designed to reduce a 1handed weapon to light weapon status for the purposes of two-weapon fighting. However, that would be a house rule.

- Gauss


Perhaps your friend saw the 3rd-party prestige class Dawnflower Dervish of Sarenrae? It has a Light Scimitars class feature.

FWIW, any such characteristic couldn't be used with the Dervish Dance feat, which gives the benefit of using Dex for a scimitar's damage bonus -- but at the expense of keeping a hand free. Damage matters, and being able to blow off Str seems to me like it could be huge.


There is no such rule. There may be a feat that allows its. This is why I tell the players to show me the rule or it does not exist. :)


Gauss wrote:

Perhaps your friend is thinking of the Sawtooth Sabre. (Inner Sea World Guide p290).

ISWG p290 wrote:
A sawtooth saber may be used as a Martial Weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (sawtooth sabre), you treat the weapon as if it were a light weapon for the purpose of twoweapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.

This is approximately equal to a double-bladed sword. Both require the exotic weapon proficiency. Both do 1d8 (19-20/x2) damage. Both cases the off-hand is counted as a light weapon.

Based on this I could easily see a general Exotic weapon proficiency being designed to reduce a 1handed weapon to light weapon status for the purposes of two-weapon fighting. However, that would be a house rule.

- Gauss

This along with a discussion with some friends about the lack of customization with weapons & fighting style gave me the idea for a feat that would go a little something like this.

Spoiler:
Esoteric Style (combat)
You have mastered an unusual way to wield a common weapon.
Prerequisites Proficiency and Weapon Focus in the chosen weapon
Benefit: While wielding the weapon chosen you may treat it as if it had one of the following weapon qualitities the quality is choosen when you take this feat and cannot be changed.
Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging character (see Combat).
Blocking: When you use this weapon to fight defensively, you gain a +1 shield bonus to AC. Source: Ultimate Combat.
Deadly: When this weapon delivers a coup de grace, it gains +4 to damage when calculating the DC of the Fortitude saving throw to see whether the target of the coup de grace dies from the attack. The bonus is not added to the actual damage of the coup de grace attack. Source: Ultimate Combat.
Disarm: When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy.
Distracting: You gain a +2 bonus on Bluff skill checks to feint in combat while wielding this weapon. Source: Ultimate Combat.
Finessable: This weapon can be used with the weapon finess feat although it is not a light weapon.
Nonlethal: These weapons deal nonlethal damage (see Combat).
Performance: When wielding this weapon, if an attack or combat maneuver made with this weapon prompts a combat performance check, you gain a +2 bonus on that check. See Gladiator Weapons below for more information.
Sunder: When you use a sunder weapon, you get a +2 bonus on Combat Maneuver Checks to sunder attempts.
Trip: You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped

Grand Lodge

Pretty sure he means Sawtooth Sabres as well.
Maybe he got the two confused?

Sovereign Court

Pretty confident some such rule was cooked up in 3.5, specifically for Drizzt do Urden's stat block... Thats the only time I recall seeing something like that, to treat scimitars as light weapons.

Regardless, confident theres no way to make a scimitar a light weapon in PF. Closest to it would be the two weapon warrior fighter archetype, which eventually lets you treat a single one-handed weapon as a light weapon in the off-hand.


I've just added a house rule that says you can take an exotic weapon proficiency for the scimitar to allow you to treat them as light weapons for two weapon fighting only, just like the sawtooth sabre.

But I've added quite a few house rules to my PF campaigns. Including but not limited to: getting rid of weapon finesse as a feat, (you can use your dex by default if you are using a 'finesseable' weapon) allowing players to use their dex bonus to damage for those weapons by default, granting quick draw to everyone by default, etc. I basically took what I liked from DnD Next and just applied it to PF. So far it hasn't given dex based characters an advantage.

As an aside, does anyone think this is too much?

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