Is the "Guided" enchantment Pathfinder legal?


Rules Questions


I don't see it on all the normal menus for enchantments, but I am able to find in pathfinder databases.

I *REALLY* wanted you get a guided weapon for my cleric, but I do not want to save the money OR break any rules. I'd imagine if everything was on the level they'd be a lot more popular, wouldn't they?


And I mean not just whether it's legal for society play or not, I mean am I breaking any rules trying to get one for my upcoming campaign.


It is legal for normal PF play. I don't know about PFS, but the book has a link to a website telling you what is or is not allowed in PFS.


Vicon wrote:
And I mean not just whether it's legal for society play or not, I mean am I breaking any rules trying to get one for my upcoming campaign.

Wouldn't your gm be the person to ask if something was legal in his campaign? What can we really say about this? But I don't see how it's any more powerful than the agile enchant. I believe it is legal for use in PFS, but you should check the additional resources page first, just in case.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I think the guided enchantment is from the 3.5 Pathfinder books. So, technically, it an official option for the actual Pathfinder game. Of course, some GMs might allow it just because it came out in a book with the name 'Pathfinder' on it.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

The guided property isn't available in society play currently. For general purposes guided was printed prior to the release of the Pathfinder system (prior to the open beta testing I believe) for use in conjunction with 3.5 system. If you playing with 3.5 material being available then it probably should be available. But this falls well within the ask your GM category.

Its more powerful than Agile in that:
1) it covers both to hit and damage rolls rather than just damage.
2) off hand weapons get the full stat to damage


Maezer wrote:

The guided property isn't available in society play currently. For general purposes guided was printed prior to the release of the Pathfinder system (prior to the open beta testing I believe) for use in conjunction with 3.5 system. If you playing with 3.5 material being available then it probably should be available. But this falls well within the ask your GM category.

Its more powerful than Agile in that:
1) it covers both to hit and damage rolls rather than just damage.
2) off hand weapons get the full stat to damage

True, but it is also less in that the damage bonus is a flat out number (Wis Modifier), and that it impairs a -2 penalty to attack rolls if the character does not use the Wisdom Modifier for Attack and Damage.

No such penalties are placed on the Agile enchantment, and is meant for weapons implied to be viable with Weapon Finesse (I actually believe that is the requirement for the Agile enchantment to be placed on a weapon), and that both enhancing qualities can only be placed on light or other specific types of weapons, which is lame.


Darksol the Painbringer wrote:


True, but it is also less in that the damage bonus is a flat out number (Wis Modifier), and that it impairs a -2 penalty to attack rolls if the character does not use the Wisdom Modifier for Attack and Damage.

No such penalties are placed on the Agile enchantment, and is meant for weapons implied to be viable with Weapon Finesse (I actually believe that is the requirement for the Agile enchantment to be placed on a weapon), and that both enhancing qualities can only be placed on light or other specific types of weapons, which is lame.

The -2 is not actually a penalty. If I decide on putting the Guided enchantment on my weapon that I probably have significantly higher Wis than Str or Dex, so why would I ever choose to not use Wis if I can?

It's a penalty if its on a found weapon and noone uses Wis or so, or you hand it over to someone else, but how often does that happen? It's certianly not something that makes it worse than Agile.
Your damage bonus from Strength also is a flat out number, your strength bonus. Agile adds a flat out number, your dex bonus and also doesn't get multiplid on 2hd weapons. So I really don't see how this is worse or better.


Quatar wrote:
Darksol the Painbringer wrote:


True, but it is also less in that the damage bonus is a flat out number (Wis Modifier), and that it impairs a -2 penalty to attack rolls if the character does not use the Wisdom Modifier for Attack and Damage.

No such penalties are placed on the Agile enchantment, and is meant for weapons implied to be viable with Weapon Finesse (I actually believe that is the requirement for the Agile enchantment to be placed on a weapon), and that both enhancing qualities can only be placed on light or other specific types of weapons, which is lame.

The -2 is not actually a penalty. If I decide on putting the Guided enchantment on my weapon that I probably have significantly higher Wis than Str or Dex, so why would I ever choose to not use Wis if I can?

It's a penalty if its on a found weapon and noone uses Wis or so, or you hand it over to someone else, but how often does that happen? It's certianly not something that makes it worse than Agile.
Your damage bonus from Strength also is a flat out number, your strength bonus. Agile adds a flat out number, your dex bonus and also doesn't get multiplid on 2hd weapons. So I really don't see how this is worse or better.

The penalty is still there. My friend is a Battle Cleric, and if he has a +1 Guided weapon with 19 Strength and 16 Wisdom (it's 19 strength because of a belt), if he swings with that weapon using the Strength Modifier, it's considered worse than his Wisdom because of the enchantment's penalty due to using other modifiers.

I apologize about the Agile thing, I thought it just substituted the Str bonus for Dex bonus, and not reduce the whole "times and a half" for 2h's. That reduction and restriction it has defeats the entire purpose of having or using Weapon Finesse, as well as that enchantment, because it makes the weapon seem underpowered, especially with what the enhancements all affect.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Darksol the Painbringer wrote:

The penalty is still there. My friend is a Battle Cleric, and if he has a +1 Guided weapon with 19 Strength and 16 Wisdom (it's 19 strength because of a belt), if he swings with that weapon using the Strength Modifier, it's considered worse than his Wisdom because of the enchantment's penalty due to using other modifiers.

So your friend is better off with +1 weapon. When comparing power levels you have to compare the item being properly used. Yeah the character 1,000 strength and 1 wisdom is better served without guided on the weapon.

But we have to assume a basic level of competence. Just because it doesn't work well for your character, doesn't change how powerful it is in the hands of character built to take advantage of it. And if you are in a situation where using the guided properly is beneficial the penalty almost never applies.

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