| MisterDrow |
In my current campaign, a former member of the party is the chosen one to fulfill a dark prophecy in which he becomes super powerful, merges the Abyss with the Material Realm, and enslaves the world under his rule. This merging has already begun and the players are aware of it but the prophecy has not yet been fulfilled.
Which is more compelling as a player: being able to prevent this from occurring, thereby saving their former ally (and the world) OR confronting him face-to-face after his transformation and setting things in motion to reverse the damage?
| Jam412 |
I'd say leave it up to them. If they get there in time to stop the transformation, then let them. If not, then they've got to deal with the repercussions. I'm sure both ways will be fun, but this way their choices leading up to the final show down will be meaningful.
| MisterDrow |
I'd say leave it up to them. If they get there in time to stop the transformation, then let them. If not, then they've got to deal with the repercussions. I'm sure both ways will be fun, but this way their choices leading up to the final show down will be meaningful.
I've been considering setting up a few scenarios where, depending on the party's choices, they will either be able to prevent it or have to deal with it afterwards. I like the option of choice/consequences rather than railroading.
| Dragonamedrake |
Jam412 wrote:I'd say leave it up to them. If they get there in time to stop the transformation, then let them. If not, then they've got to deal with the repercussions. I'm sure both ways will be fun, but this way their choices leading up to the final show down will be meaningful.I've been considering setting up a few scenarios where, depending on the party's choices, they will either be able to prevent it or have to deal with it afterwards. I like the option of choice/consequences rather than railroading.
Knowing my party, if it where us, one of us would turn on the group and turn traitor to become the second in command to the evil overloard. lol
| BltzKrg242 |
Play a few cut scenes or place a oracle (not class, a reader of fortunes) or divination of some sort that provides a glimpse into the future.
That lets them decide what to do with the time they have available.
If they go directly to it then let them prevent.
If they dawdle and screw around it'd be a Confront.