Jam412 wrote: I'd say leave it up to them. If they get there in time to stop the transformation, then let them. If not, then they've got to deal with the repercussions. I'm sure both ways will be fun, but this way their choices leading up to the final show down will be meaningful. I've been considering setting up a few scenarios where, depending on the party's choices, they will either be able to prevent it or have to deal with it afterwards. I like the option of choice/consequences rather than railroading.
In my current campaign, a former member of the party is the chosen one to fulfill a dark prophecy in which he becomes super powerful, merges the Abyss with the Material Realm, and enslaves the world under his rule. This merging has already begun and the players are aware of it but the prophecy has not yet been fulfilled. Which is more compelling as a player: being able to prevent this from occurring, thereby saving their former ally (and the world) OR confronting him face-to-face after his transformation and setting things in motion to reverse the damage?
Using the Arcane Archer as an example, say you have a Ranger 8 / Sorcerer 3 multiclassed character and, upon reaching the next level, you decide to become an Arcane Archer. At level 8, a ranger can do two attacks per round. The BAB for the Arcane Archer (all the way to level 10) only references one BAB value. Does this mean that the PC can only use one attack if he/she wants to use their arcane archer abilities or does this BAB add to the bonus of the Ranger class at its current level?
My gaming group just made the switch to Pathfinder from 4e and we are loving it so far. I'm a fairly experience GM and I have run into a snag with one of the characters in my group who took the Words of Power spellcasting option for his sorceror. In the Death Words, the word "Undeath" gives the following description: Quote: This effect word can only target the corpses of dead creatures. These creatures rise as either skeletons or zombies, as decided by the caster. These undead follow the caster's commands to the best of their limited ability. They remain undead creatures until destroyed. The caster can create at most 2 Hit Dice worth of undead per caster level with each casting of a wordspell with this effect word. The caster can control more than 4 HD per caster level of undead creatures. If additional undead are created, the caster chooses which undead to lose control of to get back under the limit. Am I reading that right that as an 8th level PC, he can raise up to 16 1 HD creatures from the dead and then have them follow him indefinitely (or until destroyed)? I'm trying to figure out if I need to house-rule this one down a bit... he's already raised a Basilisk the party had killed and is using it as an undead mount (melee only abilities, no 'gaze', mind you). As cool as that is, this could get out of hand rather quickly. |