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Hey folks,
I was hoping for some constructive feedback and criticism on my build.
Party Role: The character’s role is to be both the skill guy and the ranged combat guy for our PFS group. The rest of the party is a meat shield fighter, a combat control melee fighter, a cleric, and a sorcerer.
Stat Array: STR: 10, Dex: 16 (17 @ lvl 4), Con: 10, Int: 18 (+2 from race), Wis: 10, Cha: 10
Race: Human
- Lvl 1 – Ranger 1: Human Feat: PB Shot, Level Feat: Precise Shot, Favored Enemy: Humans
- Lvl 2 – Musket Master 1: Class Feature: Rapid Reload Musket and other gunslinger things.
- Lvl 3 – Rogue 1: Level Feat: Deadly Aim
- Lvl 4 – Rogue 2: Class Feature: Combat Trick – Focused Shot.
Combat Gear: +1 Musket and alchemical cartridges out the yinyang at level 4.
Final Attack matrix:
- Base Attack w/ musket: +7 Musket 1d12+1
- w/ Point Blank + Focused Shot: +8 Musket 1d12+5
- w/ Deadly Aim: +6 Musket 1d12+3
- w/ PB, FS, and DA: +7 Musket 1d12+8
Finally, any suggestions on where to go for level 5 would be appreciated. Thanks!

EvilMinion |
musket master archetype is pretty much required for multiple attacks (which he's already intending to take)
rapid reload of course (which comes for free with the archetype)
Alchemical cartridges.
Then at level 3, you get the fast musket deed, and you're set for free action reloading.
Though I suppose it does kind of presuppose 3 levels in gunslinger (the sooner the better)

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musket master archetype is pretty much required for multiple attacks (which he's already intending to take)
rapid reload of course (which comes for free with the archetype)
Alchemical cartridges.
Then at level 3, you get the fast musket deed, and you're set for free action reloading.Though I suppose it does kind of presuppose 3 levels in gunslinger (the sooner the better)
a. Thanks for the help!
b. That's a good idea to do. Would y'all recommend taking Deadly Aim or Precise shot?