| Goth Guru |
The great wheel has a circle going Earth, Water, Air, Fire, and back to Earth. You can put metal in Earth, but where do you put wood? It has the positive energy plane above and Negative below.
4th Edition's elemental Chaos is all the elemental planes thrown together with the abyss and put through the glopity glop machine. I did not vote for that. Could you give it a different name before the next vote?
| Goth Guru |
I'm having a problem accessing easy polls and starting a new poll. On both browsers. Just a second.
I used a different survey site. Vote for your Planar Cosmology here.
Yeah, I'm not going to vote. I'm an elemental rebel like the guy who created the phosphor elementals and the ice elementals. Homebrew elemental planes are not welcome in this topic so I will no longer discuss this here.
| The Leaping Gnome RPG Superstar 2011 Top 8 |
I still don't understand the differences. 3.5 had the Wheel, but that wasn't all that different from The Great Beyond, from what I can tell. They both had the plane of shadows and the ethereal plane adjacent to the material plane, the negative and positive planes were close, beyond that was the elemental planes, then the outer planes. Everything connected by the astral plane. I guess the Wheel had an "up and down" as well, with the +/- planes, but that never really seemed to matter.
Is this poll just to determine the "shape" of our multiverse? Or is it to give us an idea of what is nearest and farthest from the material plane?
| The Leaping Gnome RPG Superstar 2011 Top 8 |
Yeah, I'm not going to vote. I'm an elemental rebel like the guy who created the phosphor elementals and the ice elementals. Homebrew elemental planes are not welcome in this topic so I will no longer discuss this here.
I'd be down to either ditch elemental planes altogether and relocate their denizens to other planes (welcome to hell salamanders!), or have one swirling mass of elemental goodness (is that what the elemental chaos setup is?).
I would like to see some kind of First World type plane inhabited by fey, elves, goblins, giants, and the like. Maybe roll the elements into that plane and have the dominant element/s change with the seasons.
| Goth Guru |
Goth Guru wrote:Yeah, I'm not going to vote. I'm an elemental rebel like the guy who created the phosphor elementals and the ice elementals. Homebrew elemental planes are not welcome in this topic so I will no longer discuss this here.I'd be down to either ditch elemental planes altogether and relocate their denizens to other planes (welcome to hell salamanders!), or have one swirling mass of elemental goodness (is that what the elemental chaos setup is?).
I would like to see some kind of First World type plane inhabited by fey, elves, goblins, giants, and the like. Maybe roll the elements into that plane and have the dominant element/s change with the seasons.
I was thinking the alliance could have access to a sunlit home of the seally court via fairy rings. The unseally court would have a dark kingdom of winter and fall accessed via gates under the mountains. Two parts of the same demiplane. It's where all the Leprichans, Redcaps, Talking animals, unicorns, and such come from. Maybe we can share a Demiplane.
| Necromancer |
Most people wanted a Weird set up.
Necromancer offered two ideas:
1 - Star system without a star; an asteroid belt with "trapped" ionized gas replaces the sun. For the sake of simplicity, orbit is unchanged and planetary life remains largely unaltered. (very plausible)
2 - The corpse of a massive living ship orbits the planet, between the moon, and tends to eclipses the sun every few months. Agriculture takes on unusual qualities such as fungi staples during the blackouts. (Essentially an irregular moon close to the atmosphere).
I need two or three more ideas on the "weird" before writing a poll.
Since no one offered anymore ideas, I'll add a few more to help get this poll going.
3 - The planet's orbit is unusual and massive; the world "travels" throughout the star cluster (at least three other systems) as the year progresses (which equates to possibly five, six, or more Earth years). Each season could easily be spent in a different star system. *The planet is not rogue and does not collide with other planets or planetoids.
4 - A neighboring planet (after the primary planet in order of orbit) houses a powerful genius loci that periodically redirects the sun's energy to help sustain the feeble ecosystem developing on its surface. The result is that half the (primary) world's crops fail every other year (1 out of 2 years). Wild plants have learned to adapt, but domestic agriculture always takes a hit every other year.
| MagiMaster |
I didn't know the elemental chaos had anything to do with 4e or that the world tree had anything to do with Forgotten Realms (I mentioned the Norse mythology). I think those poll options probably need a bit more explanation for those that haven't been keeping up in the thread itself.
Also, I offered another idea for the solar system a while back:
5 - The planets do not orbit at all. They drift through space passing near other bodies from time to time. Things are usually crowded enough that there's a star somewhere nearby (but stars don't provide heat, only light, so it's bad to be without one, but not instantly fatal). The dynamics of all this prevent things from actually colliding though.
| Goth Guru |
A barn dance cosmology, with a different sun in the sky each day, going in a different direction each day? WTF?
If you make conditions too harsh, humans will not be the dominate lifeforms. Were-bears and Quaggoth can hibernate during the bad days. The lizardmen and snake people will come out when things get toasty.
I'm better with an analog solar system, with the other planets having appropriate gates at their core. You can have whatever madness out past the orbit of pluto or nemisis wins the vote.
| MagiMaster |
Not each day. Things drift slowly. Each generation would see a slightly different sky, but only the revolution of the planet would be visible day to day. Also, I mentioned that the suns don't have to provide warmth. They do IRL, but here they might only provide light.
Edit: Although things moving around fast enough to be different year to year might be an interesting setting. The astronomers would be kept busy.
| Tacticslion |
So, shameless self-plug, help me with my three home-brew campaign settings!
(Okay, so one isn't exactly a "home brew", as it is a thought-experiment. Still: add to those things, too!)
(Also: I'm totally interested in adding to this when I have more time to look the thread over... six pages is a bit much for an immediate addition!)
| Goth Guru |
I finally voted for the great beyond.
This is all the planes a character can reach via plane shift.
Other planes have to be reached via in game gateways or special rituals.
You cannot get to so called first world with your standard spell and a fork. Special spell research or a custom magic item will get you a plane not on the list.