Bull Rush a Statue? (or other inanimate object)


Rules Questions


I have an upcoming encounter in which a monster will be turning the PC's into statues (via flesh to stone) and then trying to Bull Rush them around the battlefield. What should I used as the CMD for inanimate objects, such as statues, for purposes of this. Anyone know?

Thanks in advance!


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Wouldn't it not be a bullrush and instead be related to the monster's strength?

Like, let's say you turned a 200lbs dwarf into stone. I don't feel like looking up the ratios, but for ease we'll say this triples the dwarf's weight, so he's 600lbs.

If the monster has high enough strength that 600lbs is less than his "Push/Drag" value, he could easily push the PC around.

The PC can't defend, his CMD is literally like 0.

If the NPC is really strong, he could lift the statue above his head and toss it.

Sovereign Court

I agree with Fleshgrinder


Fleshgrinder wrote:
Wouldn't it not be a bullrush and instead be related to the monster's strength?

This is definitely possible, in which case I'm very interested in where one would even get those ratios. But let us also say I wanted to push someone off a cliff who had been turned into a statue through the Hydraulic Push spell, which acts as a Bull Rush. How might one calculate that, for example.

Dark Archive

I would do a strength check.


Stone Body

Pathfinder didn't reprint the spell, but it's probably a safe bet to go with the old 3.5 spell, which triples the weight.


David Dewey wrote:
Fleshgrinder wrote:
Wouldn't it not be a bullrush and instead be related to the monster's strength?
This is definitely possible, in which case I'm very interested in where one would even get those ratios. But let us also say I wanted to push someone off a cliff who had been turned into a statue through the Hydraulic Push spell, which acts as a Bull Rush. How might one calculate that, for example.

That's a good question. A stone statue may be easy to push for a strong creature, but a living person is easier to push for something weaker as it has balance and center of gravity and such that can be exploited.

I'd say you calculate the CMD for a stone character as follows:

10+size+bonus for weight (Your discretion)

Being stone, I don't see their Dex, Str, or BAB being a factor here.

But I would make the bonus due to stone weight substantial. Just because Hydraulic Push can knock over a creature doesn't mean it's actually that strong and it may have a hard time moving a solid piece of stone.

I would even possibly rule that it cannot push a solid piece of stone.

Spray a fire-hose at a person and they fall down.

Fire a fire-hose at a statue and the statue just gets wet, or maybe falls over based on how top heavy it is, but I don't think it would slide backward, especially if it's on a rocky/stone surface.

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