| Lokie |
I'm just having myself a little Pirates of the Caribbean marathon. As I'm a gamer and and DM... I began asking myself how I'd stat up Capt. Jack Sparrow and other characters.
While I ponder on this question myself and finish my marathon, I thought I'd post this up and ask the boards...
How would you stat up the cast and crew of the Pirates of the Caribbean movies?
| Lokie |
I don't think he is that savvy, as Ladbroc isn't a major concern for him during the Pelegostos thing in Dead Man's Chest. It is impossible consider anyone who forgoes Vyse as a party member savvy.
I was not aware that VYSE was in the movies. :)
Ninjaiguana
|
Well, how's this for the good Cap'n? As a build it's terrible, but as an attempt to replicate him, it's the best I could do, working from my (admittedly hazy) memories of the films.
Cap'n Jack Sparrow
Male human gunslinger (buccaneer) 3/bard (daredevil) 3/inner sea pirate 3
CN Medium humanoid
Init +6; Senses Perception -1
Defense
AC 18, touch 14, flat-footed 15
(+3 armour, +2 Dex, +1 dodge, +1 deflection, +1 natural)
hp 60 (3d10+3d8+3d8+12)
Fort +6, Ref +10, Will +4; +1 vs fear, +4 vs sonic & language-dependent
Defensive Abilities canny foe (trip), dauntless +1, well-versed
Offense
Spd 30 ft.
Melee +1 cutlass +12/+7 (1d6+4/18-20)
Ranged masterwork pistol +10 (1d8/x4)
Special Attacks sneak attack +1d6
Bard Spells Known (CL 3rd; concentration +5)
1st (4/day) – expeditious retreat, feather step, invigorate, timely inspiration
0th (at will) – know direction, mending, message, resistance, spark, unwitting ally (DC 12)
Statistics
Str 16, Dex 14, Con 12, Int 10, Wis 8, Cha 14
Base Atk +7; CMB +10; CMD 24 (26 vs trip)
Feats Catch Off-Guard, Combat Expertise, Dodge, Gunsmithing, Improved Feint, Improved Initiative, Skill Focus (Perform: oratory), Skill Focus (Profession: sailor)
Skills Acrobatics +15, Appraise +8, Bluff +15, Climb +10, Diplomacy +17, Perform (oratory) +17, Profession (sailor) +14, Sense Motive +17, Sleight of Hand +10, Stealth +8, Swim +11
Languages Common, Pirate Cant
SQ agile, bardic performance (countersong, derring do, distraction, fascinate, inspire competence +2), deeds (pirate jargon, seadog's gait), grit (2), liquid courage, pirate trick (classic duelist, deep breath), racial trait (focused study), versatile performance
Gear +1 cutlass, +1 leather armour, amulet of natural armour +1, Compass of the Heart's Desire (minor artifact), masterwork pistol, ring of feather falling, ring of protection +1
| deuxhero |
deuxhero wrote:I don't think he is that savvy, as Ladbroc isn't a major concern for him during the Pelegostos thing in Dead Man's Chest. It is impossible consider anyone who forgoes Vyse as a party member savvy.I was not aware that VYSE was in the movies. :)
It's a joke about Ladbroc's actor.
Ninjaiguana
|
My previous post had some errors in it. I've corrected them, and added blocks for Barbossa and Will as well. My take on these guys, and now I'm done. :)
Will Turner
Male human fighter 8 (weapon master)
CG Medium humanoid
Init +2; Senses Perception +0
DEFENSE
AC 16, touch 12, flat-footed 14
(+4 armour, +2 Dex)
hp 64 (8d10+16)
Fort +8, Ref +4, Will +4
Defensive Abilities weapon guard +2
OFFENSE
Spd 30 ft.
Melee +1 rapier +15/+10 (1d6+8/18-20)
Special Attacks reliable strike 1/day, weapon training (rapier +2)
STATISTICS
Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 10
Base Atk +8; CMB +11 (+15 disarm); CMD 23 (25 vs disarm, sunder)
Feats Combat Expertise, Exotic Weapon Proficiency (firearms), Greater Disarm, Greater Weapon Focus (rapier), Improved Disarm, Iron Will, Weapon Focus (rapier), Weapon Specialisation (rapier)
Skills Acrobatics +10, Climb +10, Diplomacy +8, Profession (sailor) +8, Swim +10
SQ racial trait (dual talent)
Gear +1 rapier, +2 leather armour
Hector Barbossa
Male human fighter 5 (cad)/rogue 4 (pirate)
NE Medium humanoid
Init +0; Senses Perception +1
DEFENSE
AC 16, touch 11, flat-footed 15
(+4 armour, +1 deflection, +1 natural)
hp 73 (5d10+4d8+23)
Fort +7, Ref +5, Will +3; +1 vs mind-affecting effects and fear
Defensive Abilities evasion, uncanny dodge, unflinching +1
OFFENSE
Spd 30 ft.
Melee +1 cutlass +13/+8 (1d6+6/18-20)
Ranged masterwork pistol +9 (1d8/x4)
Special Attacks payback +1, sneak attack +2d6
STATISTICS
Str 16, Dex 10, Con 14, Int 14, Wis 12, Cha 12
Base Atk +8; CMB +11 (+14 steal, +16 dirty trick); CMD 21 (23 vs steal, dirty trick)
Feats Catch Off-Guard, Combat Expertise, Exotic Weapon Proficiency (firearms), Greater Dirty Trick, Improved Dirty Trick, Improved Steal, Sea Legs, Weapon Focus (cutlass), Weapon Specialisation (cutlass)
Skills Acrobatics +14, Bluff +13, Climb +10, Diplomacy +13, Intimidate +13, Sense Motive +8, Stealth +7, Swim +10
SQ dirty manuevers +1, racial trait (dual talent), rogue talent (offensive defense), swinging reposition
Gear +1 cutlass, +2 leather armour, amulet of natural armour +1, masterwork pistol, ring of protection +1
Cap'n Jack Sparrow
Male human gunslinger (buccaneer) 3/bard (daredevil) 3/inner sea pirate 3
CN Medium humanoid
Init +6; Senses Perception -1
DEFENSE
AC 19, touch 15, flat-footed 15
(+3 armour, +3 Dex, +1 dodge, +1 deflection, +1 natural)
hp 60 (3d10+3d8+3d8+12)
Fort +6, Ref +11, Will +4; +1 vs fear, +4 vs sonic & language-dependent
Defensive Abilities canny foe (dirty trick), dauntless +1, well-versed
OFFENSE
Spd 30 ft.
Melee +1 cutlass +11/+6 (1d6+3/18-20)
Ranged masterwork pistol +11 (1d8/x4)
Special Attacks sneak attack +1d6
Bard Spells Known (CL 3rd; concentration +5)
1st (4/day) – expeditious retreat, feather step, invigorate, timely inspiration
0th (at will) – know direction, mending, message, resistance, spark, unwitting ally (DC 12)
STATISTICS
Str 14, Dex 16, Con 10, Int 14, Wis 8, Cha 14
Base Atk +7; CMB +10; CMD 25 (27 vs dirty trick)
Feats Catch Off-Guard, Combat Expertise, Dodge, Gunsmithing, Improved Feint, Improved Initiative, Sea Legs, Skill Focus (Perform: oratory), Skill Focus (Profession: sailor)
Skills Acrobatics +17, Appraise +10, Bluff +15, Climb +15, Diplomacy +17, Perform (oratory) +17, Profession (sailor) +14, Sense Motive +17, Sleight of Hand +10, Stealth +10, Swim +15
SQ agile, bardic performance (countersong, derring do, distraction, fascinate, inspire competence +2), deeds (pirate jargon, seadog's gait), grit (2), liquid courage, pirate trick (classic duelist, deep breath), racial trait (focused study), versatile performance
Gear +1 cutlass, +1 leather armour, amulet of natural armour +1, Compass of the Heart's Desire (minor artifact), masterwork pistol, ring of feather falling, ring of protection +1