| Milliken |
Why can't the Darkvision spell be made permanent on others? In the description of darkvision the receiver is "creature touched". Darkvision and Tongues have this in the descriptor. All the other "self" permanency spells are personal. Since I can be the receptor of a darkvision spell why can't I be the receptor of a permanency spell that follows it?
I'm a 4th level human rogue and in a party that consists mainly of dwarves. I'm fairly useless outdoors at night or in a completely dark dungeon w/o carrying a torch that screams "hey monsters look at me!!!"
Any help would be appreciated.
| Randy Lockard |
Mill,
The short answer is "because it says you can't". Why not invest in Goggles Of Darkvision? Explain to your party that they could ALL benefit from you having darkvision as your torches mess THEM up also. They might kick in those gold pieces to help you out.
I understand your frustration about the others having darkvision....they got that and you got an extra feat, extra skill points/hit points every level, better move rate and such. I would be willing to bet at some point those Dwarves will invest in something to increase their move rate defecit just like your vision handicap.
| Milliken |
We are a very cash strapped party. Our magic items are very few and far between. The homebrew world we are in is a lot like the wild west wilderness, very few towns and those aren't very large. I'm looking to become a shadowdancer anyway in a few levels. The way the spell is written just doesn't make a lot of sense to me.
| Randy Lockard |
I would suggest this as opposed to a torch then:
Continual Flame
School evocation [light]; Level cleric 3, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ruby dust worth 50 gp)
Range touch
Target object touched
Effect magical, heatless flame
Duration permanent
Saving Throw none; Spell Resistance no
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.