ARG: RP cost for shape change?


Rules Questions


What would the cost be for this ability? I am trying to make a watered down natural werewolf that I would be comfortable letting one of my players use.

Silver Crusade RPG Superstar 2014 Top 16

malanthropus wrote:
What would the cost be for this ability? I am trying to make a watered down natural werewolf that I would be comfortable letting one of my players use.

Huh. I didn't notice until now that Kitsune aren't given as an example race in the race builder. Weird.

Let's see:

Quote:

Change Shape, Lesser (3 RP): Prerequisite: Aberration,

dragon, fey, humanoid, or monstrous humanoid
type; Benefit: Members of this race gain the following
supernatural ability: A member of this race can assume the
appearance of a single form of a single humanoid race of its
size. The form is static and cannot be changed each time
it takes this form. The creature gains a +10 racial bonus
on Disguise checks made to appear as the member of the
race whose appearance it assumes. Changing its shape is
a standard action. This trait otherwise functions as alter
self, save that the creature does not adjust its ability scores.

[Side note: this is the one the Kitsune have]

Quote:

Change Shape, Greater (6 RP): Prerequisite: Aberration,

dragon, fey, humanoid, or monstrous humanoid
type; Benefit: Members of this race gain the following
supernatural ability: a member of this race can assume
the appearance of a Small or Medium humanoid as the
alter self spell, save that it does not adjust its ability scores.

Those are for turning into a humanoid only. Then there's this one:

Quote:

Spell-Like Ability, At-Will (Variable, see Special):

Prerequisites: None; Benefit: Choose a 3rd-level or lower
spell that does not attack a creature or deal damage.
Members of this race can use this spell as an at-will spell-like
ability. The caster level of the spell is equal to the
user’s character level. Special: This trait costs as many RP
as twice the level of spell chosen (minimum 2). Up to five
spells can be chosen when you take this trait. Each time
you take an additional spell, adjust the RP cost of this
trait appropriately.

If you did the at-will spell-like ability with animal aspect (for a hybrid form, for example), it would cost 4 RP. If you did it with beast shape, it would cost 6 RP. If you made it a specific form (as opposed to choosing any possible animal each time it's used) with abilities similar to beast shape, therefore, I'd probably say charge 5 RP, unless it was a relatively weak animal that they can turn into (like a squirrel or something).

Grand Lodge

Squirrels are pretty powerful.
Ask Doctor Doom.


Lol

Ok...I have worked out the kitsune
Humanoid (shapechanger) - 0
Medium - 0
Standard ability - 0
Standard language - 0
Change shape, lesser - 3
Bite - 1
Low ligt vision - 1
Skill bonus (agile) - 2
Spell like ability, lesser - 1

Total 8rp

From this, I made the wolfling (cheap werewolf, able to get boosted by feats)

Humanoid (shapechanger) - 0
Medium - 0
Standard langauge - 0
Bite - 1
Lowlight - 1
Specialized stats
+2 str, +2 con, -2 chr - 1
Moontouched DR - 3
Change shape, lesser - 3
(spell like ability
animal aspect) - 4

Total 13rp

Suggestions? Comments?


blackbloodtroll wrote:

Squirrels are pretty powerful.

Ask Doctor Doom.

Or thanos

Grand Lodge

TheRonin wrote:
blackbloodtroll wrote:

Squirrels are pretty powerful.

Ask Doctor Doom.
Or thanos

Why hasn't someone Pathfinderized Squirrel Girl yet?


Look at the Shifter race in an Eberron conversion, which is essentially the same thing.

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